u/Eduzexx

Should I allow my players started with some magic itens?

Gonna start DMing mad mage next week and need some advice. First, I want to do it with 2024 rules, I prefer them and that's it, for monsters I'll just use the MM25, and for those who arent on that (especially drow and duergar) im gonna use the mm14 version and that's it. Is it a bad idea?

But now the most important part, in the new OHB book, there are explicit rules about starting a campaign in higher levels, if you'd start at lvl 5 for example you'd have 500gp extra, a common and an uncommon magic item. I let them choose 1 uncommon or 2 common or 2 potion and 200gp or 400gp to start (I know it isn't "fair" because the potions alone would be 100gp and whatever, but I was truly in a hurry), the point is, do you guys think that this uncommon (or even the 500gp and the whole set of common and uncommon) would make the game easier to the extent that would be boring or not?

reddit.com
u/Eduzexx — 13 days ago