u/Electrical_Royal_895

Helping players with recaps and questlines

Hey team,

I am DMing my first campaign. It is almost entirely a group of first time players. I was unsure if I ever would get a chance to DM again, so I decided to do an epic campaign with some intrigue and a lot of different factions. These factions and intrigue generate quests that will hopefully lead our group of heroes to see what is really going on and defeat the BBG.
So far, things are going great! all the players say they are having a great time and the biggest obstacle to the campaign is Scheduling. (Which I gather from the general vibe, is often the biggest obstacle of campaigns.)
My question for all of you is, how to handle helping the players keep track of quests?
Before each game session, I have players offer a recap of plot points from the previous session. I do not really say anything unless they forget a character name or something. Then I ask the players what they want to do in this session. The team has a growing list of quests, and to be honest, they often forget most of them. I have a list of all of them, and I add to it, or strike it out as I go.
Do you guys think I should remind them of the items on this list? Or should I leave it to their memory? Would it be a good idea to post the list in like a group chat? or should I only remind them of it every so often?
Would any of these options ruin immersion? or make it feel like I am railroading the team? Of course I also worry the plot could be lost completely and then the players might loose interest.
Thanks!

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u/Electrical_Royal_895 — 9 hours ago