u/Embarrassed-Royal129

Essence of Kindred Figures

Essence of Kindred Figures

A small smoky-glass bottle, tastes faintly of vanilla and old cardboard — like a toy fresh out of the box.

Drinking this lets you bring figurines to life.

  • What it works on: Any figurine — toy, PVC figure, Figma, acrylic stand, etc.
  • How it works: Touch the figurine, decide to summon it, and the character it depicts appears at full canon height, with all their memories, personality, powers, and equipment. The figurine is used up in the process.
  • No original is harmed: The character isn't pulled from some ongoing life elsewhere — they're a fresh manifestation, whole and complete from the moment of summoning, same as anything else the Catalog can conjure into being. Nothing is duplicated or stolen.
  • Equipment: Needs no maintenance or resupply — weapons never run dry, gear never wears out.
  • Upkeep: They don't need food, sleep, or care to survive, but can choose to eat or rest anyway, for comfort or normalcy. They don't age past their figurine's depiction and don't get sick.
  • Getting oriented: On arrival, each summon is given a practical understanding of the current world — technology, everyday conveniences, social norms — plus anything they need to know about their new situation. It's enough to function and keep up, not a total download — they can still be surprised by specifics and still have to learn the rest by actually living there.
  • Relationships: Not automatic. Each summon keeps their own personality and bonds with the host the normal way, through time and trust. Some become mentors, some found-family, some just steady presences around the farm. Platonic affection — a hug, a shoulder to fall asleep on — is normal and unremarkable.
  • Death: A killed summon reverts to figurine form for 24 hours, then revives. Killed again while dormant, they're gone for good unless you have another way to bring them back.
  • Crafting: Host can make his own figurines with the right tools and materials, and his are good enough to be worth a lot to collectors — though selling one means giving up the ability to summon that character.
reddit.com
u/Embarrassed-Royal129 — 8 days ago

Essence of the Perfected Gamer System

# Essence of the Perfected Gamer System

A condensed essence containing the core functions of the Gamer System. Upon consumption, the system permanently integrates into your soul, transforming you into a Player and granting limitless potential for growth.

You gain a supernatural interface that allows you to view, improve, and develop yourself like a character in a game.

## Class

Player

You are recognized as a Player by the System.

You possess:

A Level

Experience Points

Stats

Skills

Inventory

Quests

Titles

Achievements

## Level System

Level: 1

Gain EXP through:

Defeating enemies

Completing quests

Training

Learning new abilities

Achieving important goals

Each level grants:

Increased physical and mental capabilities

+5 Free Stat Points

Stats

Your basic attributes are:

Strength

Physical power, lifting strength, and melee damage.

Agility

Speed, reflexes, coordination, and movement.

Endurance

Health, stamina, durability, and recovery.

Sense

Perception, awareness, accuracy, and reaction speed.

Intelligence

Learning ability, memory, analysis, and magical understanding.

Wisdom

Mental strength, intuition, and energy control.

Luck

Affects chance, fortune, and favorable outcomes.

All stats can exceed normal limits through leveling, training, and stat allocation.

## Passive Abilities

Gamer's Mind

Provides a game-like mentality.

Effects:

Perfect mental clarity

Emotional control

Resistance to mental interference

Calm analysis during stressful situations

Protection against fear and panic

Gamer's Body

Transforms your body into a game-like state.

Effects:

HP and MP systems

Increased recovery

Reduced fatigue

Status effects become manageable

Improved adaptation and growth

Gamer's Soul

Your soul has been transformed into that of a true Player.

Effects:

The System cannot be removed, stolen, or destroyed.

You retain all abilities even after leaving a world.

You can adapt to any setting, universe, or power system.

You can gain experience from any form of growth.

Your potential is no longer limited by your original species, biology, or destiny.

## Status System

Allows you to view:

Name

Race

Level

Stats

Skills

Titles

Status effects

Equipment

Other information

Core System Functions

## Skill System

Allows you to:

Learn skills

Improve skills through use

Upgrade skills

Create new skills through understanding and experience

Combine compatible abilities

## Title System

Gain titles from achievements and important events.

Titles grant passive bonuses and recognition.

Examples:

Monster Slayer

Master Craftsman

Genius Mage

## Achievement System

Rewards you for accomplishing major feats.

Rewards may include:

EXP

Items

Skills

Titles

Stat bonuses

## Observation Ability

Observe

Allows you to view information about yourself, others, objects, and locations.

Information may include:

Name

Race

Level

Stats

Skills

Weaknesses

Status conditions

Hidden information

The effectiveness depends on the target.

## Inventory System

Inventory

Provides unlimited storage space.

Features:

Time stops inside inventory

Items do not decay

Instant storage and retrieval

Organized item management

Auto-Loot

Automatically collects items dropped by defeated enemies.

## Equipment System

Equip

Allows you to gain the effects of equipment without physically wearing it.

Examples:

Armor bonuses

Weapon abilities

Accessories

Enchantments

Crafting System

## Craft

Allows instant creation of items when you possess:

Required materials

Knowledge

Necessary skills

Can create:

Equipment

Potions

Tools

Magical items

## Quest System

Quest Log

Tracks:

Missions

Objectives

Achievements

Personal goals

Rewards may include:

EXP

Items

Skills

Titles

## Dungeon System

ID Create

Creates private dungeon-like spaces.

Features:

Custom environments

Training areas

Monsters

Challenges

Treasure

Time may flow differently inside.

ID Escape

Allows instant exit from created dungeons.

## Party System

Allows you to create a party.

Benefits:

Share information

Track party members

Coordinate actions

Share some system functions

(Some abilities, such as Gamer's Mind, remain personal.)

## Shop System

Allows buying and selling items.

Available goods depend on:

World

Level

Achievements

System progression

Translation System

Auto-Translation

Allows you to understand and communicate in unknown languages.

Includes:

Spoken languages

Written languages

Most supernatural languages

## Relationship System

Tracks important connections.

Includes:

Affinity

Measures friendship and positive feelings.

Loyalty

Measures trust and dedication.

This does not force emotions or control free will.

## Administrator Authority

As the System's owner, you possess limited administrative privileges.

Allows you to:

Adjust system settings

Grant limited system access

Remove system access

Manage created systems

Higher authority can be unlocked through growth.

## Dimensional Travel (Ultimate Feature)

Allows travel between worlds and alternate realities.

Possible methods:

Reincarnation

Summoning

Physical travel

Creating portals

Restrictions may apply depending on system growth.

reddit.com
u/Embarrassed-Royal129 — 8 days ago

Essence of the Grand Gamer System

# Essence of the Grand Gamer System.

  • Class:
    • Player.
  • Level:
    • After killing enemies, you gain experience. With enough experience, you gains a level. A level increases all of your stats by 1, as well as giving you 5 to spend as you wish.
  • Stats:
    • Strength: --- Increases physical strength, speed, and durability by bettering the user's muscles.
    • Agility: --- Increases the user's perception on time and thought speed, allowing them to see enemies on your level in slow-motion.
    • Endurance: --- Increases your health, resistance to status effects and stamina.
    • Sense: --- Increases the 5 senses to the point that you can hear other's heartbeat and the sound of cameras from tens of meters away, see in the dark as if it was the day, smell as well as canines and likely many more. Also gives a sixth sense that allows one to detect others' life energy and mana, to the point that you could fight someone who was invisible, soundless and had no smell. Can also feel emotions like bloodlust.
    • Intelligence: --- Increases mana and regeneration of it, as well as the effectiveness of spells.
  • Titles:
    • Certain feats and achievements can give you a title, which gives you boosts depending on the achievement.
  • Passive skills:
    • Gamer’s Mind: --- Grants immunity to mental impairments, from your own emotions to mind manipulation and more.
    • Gamer’s body: --- Allows your body to work by videogame logic, allowing you to level up, better train with weights strapped to your body, have your body unchanged despite being heavily damaged (Such as punching a hole in him) and not needing to eat and sleep.
    • HP: --- Short for Health Points/Hit Points, it represents how much damage you can take before dying. All damage done to your body disappear, instead decreasing your HP.
    • MP: ---Standing for Mana Points/Magic Points, it is the cumulative energy within you. It is akin to a "composite" energy, being composed of mana, ki, chakras and other versions of it. It can be used as a substitute for skills that would require another type of energy.
    • Consumable Items: --- Even items that are normal gain some supernatural properties if you (or those in a party with you) consumes them. Even bread can heal health, and medicines take effect immediately.
    • Sleeping: --- After sleeping, all negative status effects, as well as all health and mana, will be restored.
    • Skill Creation: --- Repeating actions enough times can create a skill specific to them, acting as a passive stat amp that allows you to do them more effectively, faster and more naturally. It can be an overly specific skill like dish washing to an overly broad one like crafting.
    • Mini-Map: --- A mini-map modeled after a road map, it allows the location of enemies (red dot) and allies (blue dot), alongside many other benefits.
    • Auto-Translation: --- Translates the language others talk to one you can understand and vice-versa.
  • Active Skills:
    • Observe: --- Can see the HP, MP, race, gender, status (Continuous and passive effects, from bleeding to immunity to certain powers), emotions and a description of whatever you observe.
    • ID create and escape: --- You can create instant dungeons at will. --- They are all time slowed, allowing you to spend a week inside a dungeon while only a day pass on the outside.
    • Party: --- You can create a party, and invite others into it, allowing them to obtain all of the game mechanics, except Gamer's Mind. Also has several other perks, such as notifying when a party member gets attacked, allowing long distance communicate, making EXP gains shared and more.
  • Shop:
    • This is a shop where you can sell items obtained from slain enemies for gold, and buy several items like healing potions, mana potions, weapons, armor and several others.
    • You can by anything from any universe you have been in, but as a start, you only have the ability to buy things from the world of Solo Leveling for now.
    • You can also use any other money you have to purchase in this shop.
  • Inventory:
    • Limitless inventory space. Cannot hold anything living. Items are kept in stasis, keeping them eternally as fresh as when it was stored.
    • You can automatically teleport things within it and summon from it on thought. You can also equip items directly from it.
  • Item equip function:
    • You have two sets of equipment sections. One which you actually wears, one where you can "equip" an item without actually wearing it, gaining all the effects it would have (From status effects to simply blocking attacks), without actually wearing them.
  • Auto-loot function:
    • Will automatically loot any being you killed.
  • Relationship system:
    • Shows your relationships.
    • Affection meter: --- Shows the level of people’s affection towards you. --- Can level up and become a Love Meter for those who love you.
    • Loyalty meter: --- Shows how loyal someone is to you. At 100, they are irrevocably loyal to you.
    • Obedience meter: --- Shows how willing someone is to follow your orders. At 100, you can ask them to cut their throats and they will do it without second thought.
  • Crafting System:
    • Allows you to craft objects instantly and more effectively as long as you have the resources needed.
  • You are able to create a System for others, allowing them to use it to reach their potential as they level up. As the Administrator of this System you can at any point seal or take the powers that the system has accessed. You can permanently separate them from The System once they have matured enough with their powers without them losing their powers.
  • Optionally, you may at any time choose to take a one way trip into any world of your choice, and of any variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Note: This is basically the Essence of the Shadow Monarch without the Shadow Monarch related items.

reddit.com
u/Embarrassed-Royal129 — 29 days ago
▲ 6 r/FanFiction+1 crossposts

Looking For a Harry Potter Fanfiction Beta Reader/Idea Bouncer

My story will have someone transmigrate into Harry Potter with the Following Essences: the "Essence of the Binder", "Essence of the Bright Lord, Grey Lord or Dark Lord" (Bright Lord selected), the "Essence of the Broken Limiter", and the "Essence of the Broker".

My plans for the story involve Harry basically being a munchkin and arranging a contract with several people for various reasons. Death Eaters are obviously going to get deliberately bad contracts with hidden wording and dozens of clauses while Harry and Dumbledore's allies are going to receive extremely beneficial packages, including access to his Essences thanks to his Binder Essence.

reddit.com
u/Embarrassed-Royal129 — 2 months ago