u/EmeraldEater64

I'm a creative person, I like writing when I get in the flow, but I can't accept writing in drafts; every scene must be perfect before I move on- whether it be a scene I just worked on, or a scene from ancient history.

I like being creative- it's fun. Sometimes, it's also fun to write things. Then, writing things about what I create in my head- it's even more fun!

It isn't fun rewriting 10 pages over and over again when there's no payoff.

I've looked up this kind of feeling- writing confidence. I can write anything for just myself- and I can do anything with what I've written after the fact. But giving it to other people for it to be picked and torn apart, then dissected- it feels like I'm throwing everything away to (1) pander towards an audience I never intended to reach.

I get that drafting is just the process- but when everything is right there, in the palm of my hand, and someone just slaps it right out- it feels like I spent so much time focusing on that little bit just for someone to spit on that work.

How did you improve your writing confidence? How are you satisfied distributing what you write?

(Also, I'm very aware that this post is all over the place- I've just never had a platform to speak on such topics- so please, entertain my inquiry.)

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u/EmeraldEater64 — 3 hours ago

I have literally never made a game before, but want to test the waters with game dev

As the title reads- I've never made a game before. All I've done is conceptualize games but never actually make any. I have major problems with scope creep and what I'd call "dream-ification" (making every game my hyper-fixation dream game for a short time before abandoning it).
I'm getting into 3D modeling and animation in Blender- but I haven't gotten anywhere insane; I'm basically starting from absolute zero. I haven't taken any sort of computer science class- nor have I learned any coding language.

I have huge ideas and concepts- and I'm looking for a way to just get into it as fast as I can. I'm not saying immediately- AS FAST (FAST, keyword: FAST) AS I CAN.

Tell me some ways to get into game development as a complete beginner starting from absolute 0. Hell, maybe even give me tips on how to just calm down and settle for small-scope mini-projects not meant to be anything more than just practice (because I can try, and I just get lost in the sauce so quick)!

reddit.com
u/EmeraldEater64 — 7 hours ago