u/Emergency-Watch-7289

▲ 12 r/Houdini

Why so uniform?

This was created using a pyro burst and transferring the velocity onto the geo. I was wondering what can be used to make the explosion not so uniform, as it follows the shape of the explosion too closely!

u/Emergency-Watch-7289 — 4 days ago

Why is my geo floaty??

As the title says, I have a destruction shot and the geo decided it wants to float around, the velo has been clamped, and the density set up via a configure.

u/Emergency-Watch-7289 — 13 days ago

Dopnet or RBDbulletsolver?

Heya,

im currntly creating a building destruction for my uni project and was wondering what would be better to simulate with either by using rigid body in a dopnet or using the RBDbulletsolvers already set up sliders? If possible id like to know why too! :)

Thanks !

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u/Emergency-Watch-7289 — 1 month ago