Why so uniform?
This was created using a pyro burst and transferring the velocity onto the geo. I was wondering what can be used to make the explosion not so uniform, as it follows the shape of the explosion too closely!
This was created using a pyro burst and transferring the velocity onto the geo. I was wondering what can be used to make the explosion not so uniform, as it follows the shape of the explosion too closely!
As the title says, I have a destruction shot and the geo decided it wants to float around, the velo has been clamped, and the density set up via a configure.
gm3 DD and wondering if its rlly needed?
Im a pokeslop player 90% of the time trying to learn DD , when I dive the entire teams on my ah , anyone have some ideas I can use?
Heya,
im currntly creating a building destruction for my uni project and was wondering what would be better to simulate with either by using rigid body in a dopnet or using the RBDbulletsolvers already set up sliders? If possible id like to know why too! :)
Thanks !