[Lotm Theory] Sun pathway powers
Sun Pathway Theorys
In this document, I'll discuss some theories and questions about how the Sun Pathway's powers might work in certain condotions.
Sequence 6: Notary
The Sequence 6 Notary is one of the coolest Sequences in the Sun Pathway because it gains the ability Notarization. However, we never really see a Beyonder use this ability to its full potential. We mostly see the Nullification aspect, but almost never the contract-making aspect.
We know contracts can be created, but we never learn their exact limits. For example:
- Could a Notary write a contract saying, "You must give me everything you own," and if the other person knowingly signs it, would they be mystically forced to obey?
- Could a Notary create a contract stating, "You will remain loyal to me for the rest of your life," and have it become spiritually binding?
If that's how the ability works, then making a deal with a Sun Pathway Beyonder would be incredibly dangerous. They wouldn't have to rely on trust or loyalty—they could simply make a binding contract.
At Sequence 0, this ability should be vastly stronger. I wonder if a Sequence 0 Sun deity could create contracts powerful enough to bind angels, or perhaps even affect other gods under certain conditions. We never get a clear answer in the novel.
Shepherd Combination
If a Shepherd Grazed the souls of a:
- Notary
- Lawyer
- Arbiter
would this combination become incredibly overpowered?
Imagine combining:
- Notary contracts,
- Lawyer Distortion,
- Arbiter/Judge Prohibition,
- and Nullification from the Sun Pathway.
This combination could potentially prevent enemies from using their abilities while also distorting their powers and enforcing mystical rules. It seems like one of the strongest utility combinations a Shepherd could obtain.
The Church of the Eternal Blazing Sun and Radio
If radios existed in the LOTM universe, would the Church of the Eternal Blazing Sun broadcast Bards singing hymns every day?
Since Bard songs can:
- dispel fear,
- inspire courage,
- strengthen faith,
- and improve morale,
it seems like a perfect use of technology. Constant broadcasts could make believers calmer and more faithful.
Light Suppliant's Evil Detection
Wouldn't a Light Suppliant's Evil Detection constantly activate?
Because in every place there is a spirit or something similar underground, would they detect all of it?
Would the detection constantly sense these things, or does it have a limited range that prevents it from triggering all the time?
Sun Holy Water
A Solar High Priest can turn ordinary water into Sun Holy Water, but we never learn how much water can be sanctified.
Obviously, they probably can't turn an entire ocean into holy water.
However, could they bless:
- a bucket?
- a pond?
- a lake?
If not, what is the actual limit?
I imagine that a Sequence 0 Sun deity, with complete authority over the pathway, might actually be capable of sanctifying an entire ocean or sea.
The Best Pathway for Pretending to Be Divine
I think the Sun Pathway would be one of the best pathways for pretending to be an angel or even a god in front of ordinary people.
It naturally possesses:
- holy light,
- golden flames,
- miracles,
- blessings,
- purification,
- and abilities that perfectly match what people imagine a god should look like.
To normal people, a mid-Sequence Sun Beyonder would almost certainly appear to be a genuine divine being.
Cleave of Purification
How long does Cleave of Purification actually last?
If the effect lasts for an entire day, then it could be an excellent way to make money early on by temporarily enchanting weapons for mercenaries, hunters, or adventurers.
The novel never specifies its duration, so it's difficult to judge how practical this would be.
The Sun Pathway Is Surprisingly Good at Making Money
The more I think about it, the more I realize the Sun Pathway has many legitimate ways of earning money.
Some examples include:
- Selling blessed or purified items.
- Creating Sun Holy Water.
- Offering exorcism services.
- Purifying cursed artifacts.
- Blessing weapons before dangerous expeditions.
- Healing corruption or possession.
- Providing protection against evil spirits.
- Acting as a trusted witness through Notarization.
- Creating binding contracts for businesses, nobles, or organizations.
Compared to many combat-focused pathways, the Sun Pathway seems to have an unusually large number of practical, civilian applications that could generate a steady income.
(I was going to write more, but I couldn’t think of anything else. Maybe I would write about what would happen if they changed pathways)