Quantum mechanics on a lattice in roblox, with emergent physics.
Injected atom mode, to view every possible element (excluding isotopes), and quantum configuration (up to n=1-30). Simulation-wise, right now only Hydrogen-1-3 (Protium, Deuterium, and Tritium) and Helium-1-4. I don't know why, but for some reason the observer system manages to detect He-1 and He-2 without a bond (molecular bonding not added), even though they don't physically exist by themselves in our universe.
all quantum fields are implemented, and scalar fields are validated with observed kinks and domain walls.
Quantum mechanics: ~15–25% implemented as field/validation/visual/identity foundations
Electromagnetism: ~3–8% implemented, mostly charge-like signatures and tiny scalar coupling validation
Nuclear/atomic identity: ~10–20% implemented as observer/evidence/catalog systems, but not full nuclear physics yet
Cosmology/field evolution: ~15–25% implemented as sandbox cosmology/expansion diagnostics, not full GR
Gravity: ~0–3% implemented physically
Chemistry/materials: ~0–2% implemented physically
Thermodynamics/stat mech: ~5–10% implemented as diagnostics/derived state, not full particle thermodynamics
140k lines of code: Roblox Studio lags now (using vs code to code rn), but simulation runs smoothly. Does anybody know how to make nice UI? UI in roblox is so horrible to make and importing from figma messes it up always?