What is your personal favorite ability/mechanic in the game you're creating?
As the title says, I wanna know your favorite single ability/mechanic in your own game. Maybe add a short explanation of the game and related mechanics for context.
I'll start: my game is a 5v5 hero shooter that focuses on physics and movement. I put a lot of time into thinking about the interactions between players, other players, and objects, and I also tried to really flesh out the variety of movement options that a player can use.
Every single map in the game has some specific area (important to the objective) where gravity changes - be it in a different direction, or have multiple points of attraction, or no gravity at all, these gravity altering zones are present all around.
And this created a particular problem, specifically in the no-gravity zones: How would players move? Yeah, recoil and collisions could impact it a little bit, but... you cant run or slide or charge midair.
So I added micro-jets - omni-directional boosters that can slightly push a player towards where they want. But the reason I love them so much is that I added the use of micro-jets in normal gravity zones, to boost your sprinting, sliding, charging, and other movement tech.
And I just love thinking about how micro-jets could be used to add to and complacate all sorts of movement, in tandem with the various universal movement options, item-specific movement boosts, and character-specific movement abilities.