Would YOU use this?

So I am creating a warehouse plugin for my server. Unlike the shop plugins I've seen mine has things like one item can appear in multiple categories and use a shared inventory, items must be deposited in order to be withdrawn just like a real warehouse. It isn't there until someone deposits it. Enchanted, damaged, partially filled containers items automatically sttack to the base item such as damaged swords, enchanted swords each have their own link in the transaction screen of the tiem. The links only appear if there is inventory of that variant. Its 100% gui. No commands needed. Even adding, moving, creating items is 100% gui. Written in such a way to support your item add-ons without even using their api. 100% databse driven so infinite items, categories, subcategories etc can be created. Auto-deposit let's you define items that automatically get deposited of they hit your character inventory such as cobblestone, dirt, etc. Just set it and go gathering without worry about that stuff clogging your inventory. New items that aren't assigned a category yet are automatically added to it in "Uncategorized" section so nothing gets rejected. Damaged, enchanted partially filled items whose base item isn't in warehouse automatically creates base item then adds itself to the variant section for that item.

I have been debating about whether to release this on spigot when complete for free so im curious who all would use it.

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u/EnvironmentalData485 — 9 days ago

How discount works.

People seem to think the discount works in a way that it doesn't. Let me explain how it works.

  1. they decide your maintenance costs for the day based on your th level.

  2. they take the value of your GMT at the time you arr charged for that maintenance and calculate the amount of gmt to cover that amount.

  3. they then apply your discount example:

Pool reward: 4gmt

Electricity: 1 gmt

Maintenance: 1gmt

Reward: 2gmt

Now they apply the discount as follows (20% for this example)

Pool reward: 4gmt

Electricity: 0.8 gmt

Maintenance: 0.8 gmt

Reward 2.4 gmt

The 20% is applied to the fees, not the reward. So until you get really high th, you wont see a huge difference but you WILL see some difference. But you also have to take into account gmt drops and rises very quickly right now so sometimes you may pay more gmt than other times with the same discount and th level. But the $$ for the fees wont be changing. Go into rewards and select $$ view

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u/EnvironmentalData485 — 2 months ago

Anyone else's daily email showing wrong amount??

My daily email is always saying I earned x amount but it is always showing the electricity fee as the earned amount. Anyone else notice this. You would think with all the hype around them, this kind of mistake wouldn't happen.

u/EnvironmentalData485 — 2 months ago

Need your opinions

For java version servers. If you could have features in an administrative plugin allowing you to adjust certain settings without having to memorize a boatload of / commands in addition to the following what would the options be:

Creeper damage controls. Controlling whether creepers damage entities and blocks when they explode.

Keep inventory controls. Decide in each world whether players keep their inventory when they die.

Forcing mibs to drop any items equipped and/or holding when killed by a player

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u/EnvironmentalData485 — 2 months ago

Looking for 1 or 2 more people.

Please no little kids. We have about 3 older guys playing Minecraft on a private hosted server. We have custom plugins for our Minecraft java and may add more later. We are looking for 1 or 2 more people. We have recently totally reset our map.

Plugins we have are:

RS-MobStand. Kills mobs and leaves babies alone.

RS-ItemMagnet. Picks up items dropped and put in a container.

Rs-Auger. Similar to hoppers except any direction including straight up.

Lands

Economy shop gui (soon to be replaced with RS-Warehouse.

Blue map

We are considering adding slimefun when they support 26.1.

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u/EnvironmentalData485 — 2 months ago