u/Equivalent_List_6235

Looking for feedback and short playtests for a narrative focused TTRPG system

I’m designing a tabletop RPG system focused mainly on narrative storytelling. The mechanics are there to give the story structure, uncertainty, consequences, and a sense of organized randomness rather than to make the game heavily tactical or combat focused.

I’m looking for people who would be willing to bounce ideas around, point out unclear mechanics, and possibly try short playtest scenarios. I am not looking for a full campaign group right now. I mostly want to see if the core ideas make sense at the table and whether the mechanics actually support dramatic storytelling.

I’m still early in the design process, so I’m not trying to advertise a finished product. I’m just looking for outside eyes and maybe a few people willing to test small scenes.

I’m also happy to give feedback on other people’s systems in return.

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u/Equivalent_List_6235 — 16 days ago