u/EveElliot

▲ 101 r/DeadAhead

Enforcers is now available to everyone: the Open Beta starts now!🎊

Attention, Dead Ahead fans!

You can now find Dead Ahead: Enforcers on your Google Play Store by typing the name into the search field.

Update 0.18 marks the start of Early Access and now the Enforcers is AVAILABLE IN ALL REGIONS

Then you will be able to install the game and dive into the new Dead Ahead story. Along the way, you’ll meet familiar faces from the Zombie Warfare, as well as some new characters excited to join the fight!

The update also brings some technical fixes, balance improvements, and other tweaks to make your experience smoother. Also, there will be no progress wipe☝️

Jump in and let us hear your feedback here
…and remember - every move matters…

u/EveElliot — 23 hours ago
▲ 303 r/DeadAhead

New girl for the Delivery Team📦

Hello, fellow survivors,

When the sun becomes unbearable and feels like it's trying to kill you this summer, it's time to hide from scorching rays and share some news about the upcoming update we've all been waiting for.

Development is progressing as expected, and we’re hoping to bring the Last Resort event in late August. Devs will need some additional time for testing to ensure everything is ready, so the timing may be adjusted.

Also, technical update 4.4.2 is coming soon. It’s related to Google Play services and includes only internal improvements, with no new features.

We'd also like to kindly remind you that the releases of Enforcers and Roadside - the other games set in the Dead Ahead universe, will have no impact on Zombie Warfare updates. They're being developed by different teams and don't take away any resources from this game.

Let's see what the update is about now, shall we?

The devs want to introduce a new event-exclusive unit that you'll be able to obtain by playing through the Last Resort event.

The new girl can jump to heights that are impossible for a normal person and will be part of the Delivery team.
The moment she meets Hero, he recognizes that girl immediately - as though some unforgettable memory had come back to life.

As for the second new unit, we’ll keep it a secret for now. We’ll only say that he is a tough guy somehow capable of outsmarting the horde of zombies.

What do you think about these new exclusive units?

u/EveElliot — 13 days ago

ROADSIDE: Companions update

Guys, we have some details about the upcoming Roadside update! 

Below you can find answers to the most popular questions from players about the new Companions feature.

Let's take a look and and discuss✨

1. When will the Companions update be released?

We're currently planning to release the Companions update next month. As always, we'll share the exact release date once we're confident everything is ready.

2. Will companions use Greens or have their own currency?

Companions will have their own progression system with dedicated resources used to upgrade them.

3. Will characters from the original Dead Ahead be added as companions?

Yes! All companions in the first release are female characters from the original Dead Ahead.

You'll meet familiar faces including Pepper, Maria, Maria Alvarez, Officer Pepper, Medic, Master Andrea, Charlotte, Sergeant Peppertine, Sonya, Polina, Sonya Parker, Sniper Polina, Sheriff Charlotte, Liberty Queen, Cheerleader, Recon Polina, Queen, Charlee, Surgeon Lt., and Abby.

We also plan to expand the companion roster in future updates.

4. Will there be companions that can restore health?

All companions fight alongside the player by attacking enemies from range. What makes them different are their special abilities.

Some companions can inflict status effects such as Freeze, Poison, or Burn, while others can periodically grant helpful buffs to the player, such as restoring health. These abilities activate based on their own cooldowns and chance to trigger.

5. Can we use multiple companions at the same time?

Yes! You'll be able to bring up to three companions into battle simultaneously. Each companion has unique abilities, allowing you to create different combinations that suit your playstyle.

6. Will companions use our characters' gear?

No. Companions don't use your units' equipment. They have their own progression system and are upgraded independently from your playable characters.
---

That's all for now! What do you think about these answers?
Share your thoughts in the comments below⬇️

https://preview.redd.it/yxi7wg9ak5fh1.png?width=1025&format=png&auto=webp&s=6f266fd09b7c1737df578c84d5422bf4dbf9b3c4

reddit.com
u/EveElliot — 27 days ago

New Dead Ahead website

Greetings fellow lads and gals

We'd like to invite you to the Dead Ahead Hub: the place to stay up to date with everything related to Dead Ahead games!

🌐 https://deadahead.zone/

And this is just the beginning! For sure, we'll keep improving the Hub with new features and content in the future.

Have ideas for the Hub? Loose it😳Leave your feedback in the comments below!

u/EveElliot — 1 month ago

ROADSIDE: the login issues have been fixed🛠️

If you had trouble getting into the game yesterday, don't worry!

There was a temporary issue with the servers, but the devs have already fixed everything and sent everyone 1000 as compensation. If you haven't received it yet - restart the game and wait for the notifications with Greens to appear again.

Have a jolly weekend, everyone!

https://preview.redd.it/wwecug7anr9h1.png?width=1080&format=png&auto=webp&s=0a3f3ce66f994c6a8fe42434fcfa9a3e87d44970

reddit.com
u/EveElliot — 2 months ago

News for "Dead Ahead: Roadside" fans🚶‍♂️‍➡️

Greetings, Roadside heroes!
Put your flipper away for a while, I've got some news for you.

First things first - below are the latest game updates:

- Reduce builder damage from 50 to 45 and speed from 18 to 16

- Increase builder attack cooldown from 200 ms to 300 ms

- Adjust builder idle times (movement: 5 → 10 s, combat: 20 → 30 s)

- Reduce movement idle-roll interval from 0.5 s to 0.3 s

- Fix challenge repeat condition to check whether tickets > 0 for all runs

- Add a skill-upgrade notification to the battle HUD when an upgrade is affordable

- Mark newly evolved items as new only if no higher-rarity version is already owned

Some changes in the game might happen without patch notes. Don't worry, it's normal for the Early Access game. The devs plan to add an in-game news section later to keep you updated on important changes.

Roadside team is currently working on a big content update featuring the Companions system. So for now, July or August seems like a reasonable window for the release of this big update. I'll let you know if something will change or if any new features pop up in the upcoming update.

Companions-in-arms

Queen with her best bud

One more piece of good news: our sound designer, Julyday (he made music for every Dead Ahead game!), has uploaded some new Roadside tracks to his channel.

Go give them a listen at the link below!

🟥 https://www.youtube.com/watch?v=5AX0dU_YkHE

reddit.com
u/EveElliot — 2 months ago
▲ 123 r/DeadAhead

Some news about the Last Resort event

Summer in the Northern Hemisphere.

Warm evenings.
Campfires by the river.
A little bit of grilling.
Maybe some marinated chops and a dash of Rage for extra flavor…

When you're already at your limit, all you want is a chance to relax. But what if, even here, you have to fight through hordes of zombies just to clear the coast for a better view?!🫩

Hold on a second! It definitely won't be your Last Resort, because this new event for Dead Ahead: Zombie Warfare is planned to return every year.

So, what can you expect?

Sunset background makes you feel summer vibes

One of the new skins inspired by u/Sea_Decision_3743 concept. Abby for the Prisoners Team.

First of all: 2 new units, at least 5 new skins, and 1 brand-new bus paint.

What will it take to claim them?

In this event devs are going to add a new layer of strategy that gives you more flexibility when dealing with enemy waves.
In short: after successfully clearing a wave, you'll earn a special resource, which you need to spend wisely to adjust your tactics trying go through the coast far and far away. That's just a rough outline of one of the event's unique mechanics.

We wanted to keep you in the loop and give you an early look at what we're working on.

We kinda look alike, huh?

When is the update coming?

No exact dates yet, but the goal is still to launch the event over the summer if everything goes as planned. As we get closer, we'll do our best to share more details.

And at the end, one more piece of news unrelated to the Last Resort event:

A technical update, version 4.4.0, will be released soon. It won't include any new content: only technical improvements related to internal ad issues.
Meanwhile, here is a mood board of the new summer event currently in development:

https://preview.redd.it/b9oktknk2n6h1.png?width=588&format=png&auto=webp&s=cee1c768bece4180ac21b79b3c4fdfb6ccb2876b

Stay hot and spicy cool and chill and see you later!

reddit.com
u/EveElliot — 2 months ago

Patch 4.3.9

Salut everyone! Hope your weekend was refreshing

Please update the game to the latest version, 4.3.9,

because it brings fixes for recent bugs and also, a small sign of our appreciation to you for cleansing the Earth of zombies

What’s been fixed besides rare crashes/bugs and small visual issues?

- Fixed the red notification bug in the Collection.

- Fixed a crash when browsing Maria’s skins in the Collection.

- Fixed several UI elements overlapping each other.

- Accuracy stat changes were previously not displayed correctly in Item Switch: now fixed.

- Fixed a bug with Juggernaut’s attack when attacking an enemy unit which stands to the left of Juggernaut. In this case Juggernaut would only attack this unit with his regular attack but an explosion effect wouldn’t trigger causing him to deal less damage than intended.

- Pack rotation has been fixed: a new Sarah pack will soon appear for those who are waiting for it.

If you’ve updated the game to the latest version and are still experiencing bugs, please don’t hesitate to report them to our support team (Rank button → Support). Your reports help us a lot!

https://preview.redd.it/zz92ppfg0a3h1.png?width=1200&format=png&auto=webp&s=88be8363dd12537d6107f6158cecbe5c8dd014cc

reddit.com
u/EveElliot — 3 months ago

4.3.7 Update feedback request

Hello there!

We know you’ve been waiting for 4.3.7 update for a long time, and running into bugs is definitely not a pleasant experience.
The dev team was really rushing to deliver this update on time, but they’ll try to be more careful next time and, of course, fix all post-post-update bugs as soon as possible.

The Juggernaut incident.
As far as I know, there’s a bug in his current attack, so we can’t leave it as it is, and the next week patch should heal Jugg.

Now, I kindly ask you to fill out the feedback form. Feed us your thoughts and if you don’t wanna feed us...😳 you can just rate the update - it won’t take long.

https://forms.gle/wJba1AY2gxo5myv89

Take care and thank you all for your feedback and suggestions. See you next week!

https://preview.redd.it/usgzercfda1h1.png?width=4320&format=png&auto=webp&s=9229a97413494e53e5f034198552552f8d2c56ef

reddit.com
u/EveElliot — 3 months ago
▲ 140 r/DeadAhead

Hello, fellow zombie crushers, it's TIME.
Head to the store and download the latest version of Zombie Warfare - 4.3.7.
You might wonder what this update is about? Time to find out.

NEW CONTENT

NEW UNIT - SARAH

Sarah is an exclusive Fighter class unit, wielding shivs she crafted herself in prison - she’s dangerous up close with her relentless melee attacks and she’s also able to hurt enemies from the distance by throwing the shivs at them, inflicting Bleeding.

Bleeding is a new status effect. Deals damage and slows speed when applied on the enemies, plus stacks nicely with other status effects, like Burning or Poisoning.

Bleeding is effective on humans, like Marauders, and only partially effective on enemies like Egg, Hypnotist, Necromancer.
Some dehydrated lads, like Pooch or Skeletons don’t have blood at all! Therefore bleeding will not apply to them.

You’ll find the Sarah pack in the Main Shop. You’ll have to wait for a bit, but no worries - her pack will soon move into the offers queue.

THE COLLECTION

The Collection of your units, skins and support items unlocks after reaching Rank 7. Check the Team tab and there you’ll find your interactive shelf.
Collectors passion should definitely be rewarded - as your collection grows you will get some Red Flares and Class Points.

While we talk about collecting, let’s see what new skins the devs have added in this update:

NEW SKINS

Dr. Miller "CBRN Miller" - Marines Team
Agents "Twins" - Prisoners Team, inspired by the concept of u/Major-Shopping-3920

The Shard Shop exclusive:
Cashier "First Baseman" - College Team, inspired by the concept of u/adryan_dazw12

FEATURES AND TWEAKS

Re-roll and Red Keys crafting

The Trader’s gone radio silent and his workshop is gathering dust.
It seems now you’ll have to craft the Red Keys yourself, piecing together the recipe from memory:
Tap on the Resource Box on the main screen, then the Craft tab: 3 Blue Keys + 2 Money = 1 Red Key - just like the uncle used to do. He’d be proud of you!

You’ve also unlocked crafting for something really handy: Re-rolls.
Just take any 3 unwanted Legendary items, add some coins, and your Re-roll is ready!

Item Presets

We’re leveling up the item feature again! Now you can easy switch between item setups, without the need for constant manual rebuilding.

Presets are unlocked at Rank 15, when you already try out several different modes. It's understandable that you begin experimenting more actively with a variety of strategies and the Presets should help you with deck adjustments. Cuts down on dressing room time - bam! and your unit’s ready to shine.

The Preset list highlights popular sets with a 👍. Popularity’s based on internal stats, but hey, it’s not a must, you always can mix it up for your comfort.

Devs will be closely monitoring your feedback about this feature and so I ask you to leave your impressions or ideas here - God Bless You!

A NEW CUTSCENE

Timeline of events continues at Mission 15 of Location 2. Turns out, the Jailers were being watched all along!

TEAM POWERS CHANGES

5 Prisoners - NEW POWER!

Prisoners deal 10% more damage for every negative effect on the target.

5 College

Before: A random unit comes out when College units kill 3 zombies. Each subsequent spawn requires 3 more kills.

Now: A random unit comes out when College units kill 3 zombies. Each subsequent spawn requires 3 more kills AND spawned unit gets +7% more damage (first unit +7%, second unit +14%, and so on).

2 Scientists

Before: The damage from the Drone explosion is increased by 100%.

Now: The damage from ALL explosions is increased by 100%.

BALANCE TWEAKS

In this update we have added a "Stun resistance" in the unit stats: this value shows absorption of the stun percentage.
Dr. Miller, Dr. Kane, Dr. Norman and Firefighter are getting 70% stun resistance - it seems they are rock solid!

Juggernaut’s critical strike now packs a completely different kind of kaboom!
While it used to rely entirely on explosions, the hammer strike now deals 800 flat explosion damage in addition to the critical hit itself. He can finally hit the barricade!

Duplicator attack cooldown: 2 sec → 3 sec.

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The streets feel eerie this evening - we hope you’re staying safe in your comfort place and checking out our update (and, of course, sharing your feedback).

Meanwhile, the dev team is preparing more fresh content, including a new seasonal event, we’ll keep you updated!

https://reddit.com/link/1t6jaq6/video/w7bphau1frzg1/player

reddit.com
u/EveElliot — 3 months ago