u/Evening_Decision3253

Booming blade bug?

Last edit, original post bellow.

Level 7 EK war magic feature allows a bonus action attack after casting a cantrip/spell. Casting booming blade works and triggers the attack, which turns out is 2 attacks as it seems to trigger extra attack. Presumably 3 more attacks with level 11 improved extra attack? It seems like this so as intended, Seems very OP to me, but thank you to all for your replies as I understand this more now. Appreciated.

Original post:
When my la’ezel as a level 7 EK fighter uses booming blade I get two additional main hand attacks. Not one. If I attack first, I can booming blade, but no more. As it should be booming blade and one attack.

This is my current run. Patch 8, no mods that could be doing this. Not duel wielding. No one is hasted, no reason that I can tell. Infinitely repeatable. Anyone else experiencing this?

Edit. - the answer is the level 7 ability war magic. But my followup is, is it bugged? Shouldn’t I get two attacks, one is booming blade? Not three attacks? Ie booming blade should cost my action, and war magic gives bonus action attack vs three attacks?

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u/Evening_Decision3253 — 7 days ago

Many/most of the builds online seem to be based around Nova rounds. When someone says
“this game is easy” I don’t really care about their build. I want to know: how many long rests did you take?

Because BG3 is built on D&D rules, and in tabletop the DM controls resting constantly.
You don’t just sleep whenever you feel like it. You expect 6-9 “encounters” a day. Resting (returning to camp) is part of the difficulty dial.

BG3 doesn’t enforce that. (The narrative does, but mechanics and cut scenes don’t) but it doesn’t mean it’s irrelevant. It just means the difficulty slider is… invisible.
So right now we get takes like:
“Honor mode solo is easy”
“This build trivializes everything”
…but with zero context.
Because finishing Honor mode solo with 316 long rests is not the same conversation as Honor mode solo with 27 long rests. Those are different games.

I’m not trying to convince anyone to play differently or advocate anything change the game content at all. But if Larian Studios just added a simple stat like:
“You’ve taken 27 long rests”
“242 visits to camp”
or just put a “day 56” counter next to the minimap, I think how all these builds would look different.

Actual question:
What’s your 4-person party that you’d trust to handle
6–9 encounters per long rest. Not as a flex—
as a baseline.
Could your group clear the Goblin Camp (all 3 bosses) in one push? At level 5? At 4?
Multiclass it. Optimize it. Make it make sense. Anyone else play this way?

Edit: lots of responses, thanks. It’s awesome to see how you all play. It might be worth trying some of these concepts out- something more interesting then start fight, CC who I can, and apply damage.

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u/Evening_Decision3253 — 18 days ago