▲ 28 r/Unity3D
Black hole effect I've been working on
I've been working on a real time path tracer to accurately simulate the light bending around a black hole and through the accretion disk. It can also accurately distort scene objects using a screen space effect. All of this is done with performance in mind, so there are multiple options to increase performance as you need, like reducing the resolution of the accretion disk or increasing the step size.
u/EventHorizonFX — 6 hours ago