AI is driving me crazy with hallucinated scripts (prevent alt+tab during game)

I'm a complete noob to this - never heard of autohotkey before until AI suggested it.

I'm getting into Arma3, and there are a lot of keys.

I would really appreciate an AHK v2 script that disables alt+tab exiting the game, whilst still allowing me to use, for instance, w+alt+tab where...

W = move forward (could be any other movement key though)

alt = freelook

tab = toggle walk/run

This is the latest Gemini has come up with so far, after about five previous suggested scripts didn't work at all (neither does this one):

#Requires AutoHotkey v2.0
#UseHook
; Automatically elevate to Administrator if not already running as admin
if not A_IsAdmin
{
Run '*RunAs "' A_AhkPath '" "' A_ScriptFullPath '"'
ExitApp
}
#SingleInstance Force
#HotIf WinActive("ahk_exe arma3_x64.exe")
; Use the wildcard (*) so this works even if you are holding down 'W' or other keys
*!Tab::
{
; {Blind} forces AHK to respect your held down Alt and W keys.
; It safely injects the Tab keypress without disrupting your movement.
SendInput "{Blind}{Tab}"
return
}
#HotIf

Thank you for any assistance!

reddit.com
u/Evid3nce — 7 days ago

Windows10 LTSC (Long-Term Servicing Channel)

Anyone 'converted' to or installed the 'IoT Enterprise LTSC 2021 (21H2)' version of Windows 10?

(Microsoft lawfully promised bugfixes and security updates for this Windows 10 version until Jan 2032).

I understand a lot of background bloat gets uninstalled and stripped out, compared to consumer version such as 'Win10 Pro'?

Did you notice better DAW/audio performance?

Any downsides you experienced from an audio perspective?

Thanks.

reddit.com
u/Evid3nce — 9 days ago

Reminder: Don't buy plugins that link your license to your specific computer

I don't know how this kind of copyright protection is even legal.

If their licensing server 'goes away', your bought plugin is now living on borrowed time, until the plugin decides to check the machine it's installed on and can't find the server.

This time I only lost 20$, but it was barely one month between the purchase and their website/business/licensing server disappearing. I didn't even get to use it in a project yet. It was an interesting plugin, but it looks to me like they didn't make enough sales to warrant maintaining it, so they pulled the plug instead. Or maybe there was some infighting or money arguments between them. Who knows - they're as good as gone.

Actually, I only found out about the 'one license one machine' after purchase - they didn't clearly say that beforehand. I thought it was a simple text license key. That's some bullshit.

So, yeah. Just a reminder to beware. This shitty licensing practise shouldn't exist.

reddit.com
u/Evid3nce — 11 days ago
▲ 2 r/edrums

Roland V-series & VH-10: Open hi-hat, pedal-chick, and pedal-splash

New owner of a TD-316. First e-kit.

I think I understand that with the hi-hat presets/patches which contain only one hi-hat layer, one sample contains all the head, the open, the pedal-chick, and the pedal-splash sounds. Correct? The only separate sound is the rim?

The problems I'm having are:

1-- The pedal-chick sounds are nothing like how they should be. They sound like little dainty tip strikes on the top of the hi-hat (making a 't' sound), not two cymbals being aggressively stamped together to making a 'ch' sound. I've got the volume at +6 and that's ok (only just ok - I wish it could go louder). It's the actual sound that's unacceptably unrealistic.

(I know if I choose 'synthwave' or 'user sample' I can use three layers. But I don't want the hi-hat to use the one-shot samples used in EDM; I'm looking for an acoustic feel/sound.)

2-- The pedal-splash doesn't work well. Am I doing it right? I'm stamping on the pedal and letting it go, and I'm getting the splash sound, but when the hi-hat reaches its top there's another splash sound, which shouldn't happen. I can trigger this second sound just by releasing the pedal, without stamping on it. But that is extremely unnatural and is not how an acoustic hi-hat works at all. Is there any way to disable the sound from occurring when the cymbal reaches the top of its travel? How are other people dealing with this?

3-- I'm finding it very difficult to time my open hi-hats correctly. It's like, I already have to be lifting the hat up when the open strike is made? Is my technique bad, or is this fixed by editing more settings, or is it just a weird implementation that we have to try to re-train ourselves to work with?

Just looking for confirmation that other people have these problems too, and maybe for some advice or tips.

reddit.com
u/Evid3nce — 3 months ago