What are your overall thoughts and rules for the wave command system?
Since I'm now tackling the post game offerings, I kinda wanted to make use of the Blank Cards via the Wave Command. Only to be greeted with the most broken cards I've encountered, including my beloved from the previous game Dragon Sky GX.
I still love my Mega Ray Ray.
What are your overall thoughts and own rules when using these? I understand that when SF2 initially came out the codes for the wave commands were treated like Pokemon Events, which makes sense given how strong they are.
I kinda want to use some of these for specific deck building to tackle the post game grind, but I also don't want the game to be too easy either.
For reference, I've beaten General Auriga in the Alt Future without them. I only just realized how broken they were when I was building a deck to S Rank Spark Gemini SP. He got soloed in 5 seconds with an amazing opening hand of Sky GX, Wood Bomb with Para Plus, and a fire bomb to finish them off.