Image 1 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)
Image 2 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)
Image 3 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)
Image 4 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)
Image 5 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)
Image 6 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)
Image 7 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)
Image 8 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)
Image 9 — I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)

I got stunned by this landscape on this world I generated just to try stuff [seed : 479668427 ] (version 1.21.1 with the Terralith mod)

Note : I used the mod grassier grass for... well, the grass.

The only other visual mod added is falling leaves, wich we don't see here at all.

BIG NOTE : I desactivated structures, otherwise you'll find easily at least 2 villages around those mountains.

u/Excellent-Glove2 — 1 day ago

Creating the game story/world - processus examples ?

Hi !

I'm actually making a game, I've done the skeleton (mostly the mechanics).

For now I have placeholders, and I've started thinking about the story and the world.

I already designed some things : characters, a map, I've got some ideas about how the game could unfold.

I have some ideas about the story, but for now they all feel "meh". All I think of is either generic or ridiculous.

What I am asking here, is if you have any ressources on the processus of creating those things, maybe from famous creators, I'll be happy to hear about your own process too.

And also what would be the most important elements about it.
I know about the classic story formats (introduction, obstacle, resolution), but maybe there's other things to keep in mind that may help.

For example I want the player to not have any character model and to just be a "vehicle".

If I talk to someone in game, should they adress the player, would they say "you" ? Should the player just have a generic title to identify it ?

Is there other ways to proceed that are known to work well ? Examples of games or maybe even movies who do that well, etc....

I'm conscious I'm asking about a lot of stuff at once, and it's very large.
Just if you think of anything that could be helpful in defining the direction to go, don't hesitate.

I know the story and world are things I have to create myself, I'm mostly wondering if there's principles that may help.

reddit.com
u/Excellent-Glove2 — 2 months ago

Hi !

Just a random thing that happened today.

I watched some drawings I've made in the past, and it surprised me to realize they’re way better than what I thought when I drew them.

It regularly happens that I consider what I do average at best, but then way later I look back again, and notice that it's not that bad.

Like if I judge a thing I did immediately "heh ok can do better", if I judge it 5 years later "oh it looks kinda cool".

I bet it happens to a lot of people, but I wonder how common it is.

reddit.com
u/Excellent-Glove2 — 4 months ago