u/Expensive_Concept572

GENUINELY fucking nerf archidons and miner walls ;-;

Yes Im relatively low elo (1600s) but I feel like the higher I climb the rank ladder the more archidon spammers I find. Like archidons are nearly the fastest unit in the game and if they have glacial fetching and snow quall it is even fucking worse. They pop a snow quall and (2)miner wall(s) and half of your army is dead before you can reach them, and when you do they just retreat, go into their fortress since archidons can also fucking shoot out of there. Proj barrier lasts a whole 12 seconds before they start graping you again, just enough to get through an entire miner wall with snow quall :D. THE TOP STICK GOD is literally just an archidon spammer with some extra steps. I think a good way of nerfing these mofos and actually encourage varied and balanced decks is
(1): Have archidons go into a "kneeling position" before they shoot(can move sideways but not laterally), and takes time to get out of it. this means that they cant just instant retreat without any consequences when meat shields/ walls break.
(2)Secondly, LIMIT MINER WALLS. You destroy 1 at the tower, they retreat to the second there, you destroy the second and they already have another fucking 2 ready at base. Its an infinite cheap spammable meat shield which you cant even go though which means literally no way to damage except spells the units behind. They should limit it to 2/3 a match and make it NOT regenerate when being attacked, it literally takes longer if you try to attack it early which I think should be rewarded by just insta killing the wall or just at least stop construction

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