OWL FLY III is now in development
The third generation of our 8086 combat flight sim has left the runway - forked from the finished OWL FLY II. We went through the feedback you sent us after the OWL FLY II release, and the request that came up most was support for the different displays of the era — so that is exactly where development began, and it is already flying: the game opens with a SELECT VIDEO SYSTEM menu, quizzes the actual hardware, and offers only what the machine really owns:
Hercules - 720×348 monochrome, the 6845 programmed by hand
CGA - 320×200, the classic cyan/magenta palette
EGA - 320×200 and 640×350, sixteen colours
MCGA - 320×200, 256 colours (colors? :) )
VGA - 320×200 in 256 colours, or 640×480 in 16 colours.
On every retro card the cockpit isn't a downscaled conversion - it is its own drawn artwork, redrawn the way 1988 drew instrument panels. Playable in the browser right now:
- COLOR (CGA EGA VGA): https://kirindenis.github.io/wire-city-2/owlfly3.html
- HERCULES (monochrome): https://kirindenis.github.io/wire-city-2/owlfly3h.html
THE SOURCE CODE:
https://github.com/KirinDenis/wire-city-2/tree/main/GAMES/OWLFLY3