u/External_Fly_3148

New class idea: Defender (read des)

New class idea: Defender (read des)

⚠️ WARNING ⚠️: A lot of words and a lot of explaining

Defender Kit

Passive:

+ 100 HP (total 200)

- 15% movement speed (yes, a debuff)

Inventory:

• LMG (model based off the FN Minimi)

Damage per shot: 20

Mag capacity: 50

Ammo cost per shot: 0.04% (2% for 50 rounds)

Fire rate: 600 RPM

Available in Armory: No

How it works: When about to fire, the gun would wind up for 1.5 seconds and reduce movement speed by 50% during the sequence and 0.5 seconds end lag (just like Gunner's LMG)

Special: "Accuracy Bonus" — LMG's standard accuracy is much worse than SMG's accuracy and likely have a hard time hit targets that are over 100 studs away, but every shot causes the accuracy bonus to goes up by 5% (max 100%), which means after firing 20 rounds, the LMG's accuracy would be as accurate as the Rifle. After stop firing, the gained bonus accuracy rapidly decreases and is quickly set to 0%.

• Shovel

• Defibillator

• Ammo Box

LMG Upgrades:

• Marksman (model based off the Bren Gun)

Cost: 15 Reserves

Level requirement: Level 6

Buffs:

+10% accuracy bonus per shot instead of 5%

+5 base damage (25 damage per shot)

+ Knockback enemies just like the Twinface with heavy ammo.

Debuffs:

- Reduce mag capacity by 10 rounds (total 40 rounds per mag)

- 33% fire rate (402 RPM)

+ 0.01 ammo cost per shot (2% ammo for 40 rounds)

• Suppressor (model based off the M134 Minigun)

Cost: 17 Reserves

Level requirement: Level 8

Buffs:

+100% mag capacity (total 100 rounds per mag)

+33% fire rate (798 RPM)

+Heal 8 HP per kill

Debuffs:

-2.5% less accuracy bonus per shot (only +2.5% accuracy bonus for each shot, required to shoot 40 rounds instead of 20 before getting 100% accuracy bonus boost)

-15% movement speed when equipped (total 30% less movement speed when equipping as a Defender Kit)

-33% longer wind up and end lag (2 seconds wind up and 0.7 seconds end leg)

-33% damage against bosses

And... that's all, I guess.

What do you think about this kit?

u/External_Fly_3148 — 8 days ago

Hot take: The DMR should be Recon exclusive (read description)

Why do I feel like the DMR should be Recon exclusive?

Well, in my opinion, it just feels out of place having other kits that are NOT associated with "taking enemies out from a distance." You play Recon because you want to snipe enemies and stay in the backline supporting your teammates just like the Medic kit.

People that I come across in-games also don't really buy the DMR from the armory, because it requires some skills to use, niche, poor self-defense capability, and the Rifle is just a better option for kits that don't have a reliable way to fight enemies at the same price of 15 Reserves.

DMR upgrades are also more expensive than the Rifle's upgrades, costing 18 Reserves (for both Gift of Fire and Armor Peeler), while both the Rifle upgrades cost only 15 Reserves (Bolter and Harpoon Gun). Yes, both DMR upgrades are incredibly powerful, but if you're already playing other kits, especially Medics or Specialists, you won't be using it for half of the time, wasting your Reserves and inventory space.

I DO LIKE the SMG being in the armory, basically a more CQB-aggressive alternative to the Rifle, with higher fire-rate and slightly higher damage, but worse accuracy. It just feels nice to have an alternative for players that like playing aggressively but doesn't have a reliable way to deal damage (ex; Medic)

But that's my opinion, what about yours? Do you agree with me? Or what's your opinion?

u/External_Fly_3148 — 2 months ago