
New class idea: Defender (read des)
⚠️ WARNING ⚠️: A lot of words and a lot of explaining
Defender Kit
Passive:
+ 100 HP (total 200)
- 15% movement speed (yes, a debuff)
Inventory:
• LMG (model based off the FN Minimi)
Damage per shot: 20
Mag capacity: 50
Ammo cost per shot: 0.04% (2% for 50 rounds)
Fire rate: 600 RPM
Available in Armory: No
How it works: When about to fire, the gun would wind up for 1.5 seconds and reduce movement speed by 50% during the sequence and 0.5 seconds end lag (just like Gunner's LMG)
Special: "Accuracy Bonus" — LMG's standard accuracy is much worse than SMG's accuracy and likely have a hard time hit targets that are over 100 studs away, but every shot causes the accuracy bonus to goes up by 5% (max 100%), which means after firing 20 rounds, the LMG's accuracy would be as accurate as the Rifle. After stop firing, the gained bonus accuracy rapidly decreases and is quickly set to 0%.
• Shovel
• Defibillator
• Ammo Box
LMG Upgrades:
• Marksman (model based off the Bren Gun)
Cost: 15 Reserves
Level requirement: Level 6
Buffs:
+10% accuracy bonus per shot instead of 5%
+5 base damage (25 damage per shot)
+ Knockback enemies just like the Twinface with heavy ammo.
Debuffs:
- Reduce mag capacity by 10 rounds (total 40 rounds per mag)
- 33% fire rate (402 RPM)
+ 0.01 ammo cost per shot (2% ammo for 40 rounds)
• Suppressor (model based off the M134 Minigun)
Cost: 17 Reserves
Level requirement: Level 8
Buffs:
+100% mag capacity (total 100 rounds per mag)
+33% fire rate (798 RPM)
+Heal 8 HP per kill
Debuffs:
-2.5% less accuracy bonus per shot (only +2.5% accuracy bonus for each shot, required to shoot 40 rounds instead of 20 before getting 100% accuracy bonus boost)
-15% movement speed when equipped (total 30% less movement speed when equipping as a Defender Kit)
-33% longer wind up and end lag (2 seconds wind up and 0.7 seconds end leg)
-33% damage against bosses
And... that's all, I guess.