Dynamic Rendering Bug. If render area extent more than render target extent it causing undefined behavior
Hi, just noticed that if I have renderArea extent in VkRenderingInfoKHR more than my depth image, it causing program stalling and then crashing. Also after that I errors that I can pass semaphore to acquire image because it is not yet signaled (but its definitely signaled). Can some one explain me how it works ? It causing memory corruption ?
Thanks