Forcing a strategy vs letting the player make their own?
Essentially, the former is something akin to Zelda, where bosses and certain enemy's are immune to everything but a certain item, forcing you to use it. In contrast, the latter means the player can experiment with their tools, allowing more creative strategies. Both have their pro and cons, like the former allowing more spectacle and controlled fights, but more limiting in options. The latter being more player freedom fights, though as the cost of making said fights feel kinda empty/bland. So, are there exmaples of ways to remix the system, or even ways to merge both of them together?