I vibe coded my dream game with Claude Code + Godot 4. Zero sprites! What do you think?
Had a full game in my head but no team. I'm a developer, not a designer, so I decided to build everything purely through code.
I worked with Claude Code in Godot 4 for about 2 months. My workflow was simple: I'd describe what I wanted, "a pulsing geometric enemy with orbiting shields" or "a boss that splits into smaller copies", and Claude would write the _draw() functions and shaders. I made the creative decisions, Claude handled the execution.
What surprised me: Claude didn't just write working code. It made solid design decisions on its own, boss patterns that feel satisfying, hidden synergies I never asked for.
The result is FARLUME: Into the Silent Dark that is a roguelite bullet heaven with zero art files. Every visual drawn live at runtime. No sprites, no textures, nothing imported.
Launching June 1 on Steam. Would love to hear what you guys think!
Steam: https://store.steampowered.com/app/4604120
Website: farlume.com