▲ 1 r/unrealengine
Feathers and Performance Cost Question
I am currently modeling some theropods for a game which means feathers, and I wanted to know what the most cost effective option in terms of engine performance.
The 3 ways I could model them are:
2d planes with transparency
Flat shapes with no transparency
3D shapes with no transparency (2 of the flat shapes stacked and made into a solid object)
I am hearing that the transparency option is the most expensive in terms of rendering, but I am unsure about cost difference of the flat vs 3d shapes.
u/FeatherMelodyArt — 2 days ago