u/FeatherMelodyArt

Feathers and Performance Cost Question

I am currently modeling some theropods for a game which means feathers, and I wanted to know what the most cost effective option in terms of engine performance.

The 3 ways I could model them are:

2d planes with transparency

Flat shapes with no transparency

3D shapes with no transparency (2 of the flat shapes stacked and made into a solid object)

I am hearing that the transparency option is the most expensive in terms of rendering, but I am unsure about cost difference of the flat vs 3d shapes.

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u/FeatherMelodyArt — 2 days ago