does anyone know how the url generation works
like i must assume that it's encrypted somehow in the url. i can imagine a few possibilities
- when you make a new puzzle, hank's server stores the contents of the puzzle and generates a new random url to that puzzle. fine, will eventually have to deal with hash collisions, stores increasing amounts of data on the server (bad)
- the server decodes the url to a game. this would make sense but makes me curious about what the file format is on the game.
the games themselves cannot be that big - actually i tried to make a really big game and it didn't stop me? but then it didn't give me a link. like everything worked up until the link generation. a non-malicious game cannot be that big. is there a character limit on the text boxes? why or why not? for most browsers, urls cannot be arbitrarily long, so there's a hard limit on how much data can be stored (if the data is actually being stored in the url rather than the url pointing to a game stored server-side)
does anyone know?
u/FiniteFieldsOfStars — 11 days ago