
How do you turn ideas into implementation?
I’m currently working through chapter 1 of GPU Gems 3 (link: https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu) as a way to strengthen my understanding of the Metal API and implement some interesting stuff. For context, I’m relatively novice though not unfamiliar with the api.
The issue I’m having is that after reading the chapter, I now understand the concepts and the rough idea of how they implemented it, but I had no clue as to how to even start. I used Claude to help me translate the problem into actual metal concepts, and that helped me get started.
My question is, how do you guys generally deconstruct a problem/paper/idea into the design of a solution and eventually into implementation? Is there a framework you have built up which has helped you to speed up this process? Further, is it possible I’m biting off more than I can chew and should seek something a little more within my metal abilities? Let me know what you think.
TLDR: Would love to get some ideas on how I can improve translating ideas to code.