My campaign isn't deadly enough, help!
I am running ToA for 6 players with 2024 rules. I've really attempted to beef up encounters to make it more challenging.
So far, I've only had 2 character deaths. One in session 1 and the other because the player made a tactical error.
They've already finished with Port Nyanzaru and have finished Camp Righteous. I've made long rests challenging in the jungle and at certain points they've managed to avoid exhaustion. Currently level 3.
My players are smart. They are cautious, and thorough.
I threw a whole bunch of encounters between Camp Righteous and Camp Vengeance (they'll arrive next session. Some were resource draining, some combat etc.
Any suggestions to make the campaign more lethal? Or is the lethality usually at the end game dungeon?
Any help is appreciated.