u/FirnenenriF

Gun-Fu states that '... the effects of any ammunition fired are added to your Martial Arts (Gun Fu) attacks'

Solo of Fortune adds these interesting ammo options:

- High Velocity: targets evading these bullets do so with a -2 penalty

- Explosive ammo: attacks with these bullets take a -2 penalty, but for critical injuries, treat 5s as 6s on damage

My questions are these:

- When you make Gun Fu attacks, one of the big downsides is that targets can try to evade each attack (as if in melee). If you use High Velocity Ammo, do targets always take the -2 penalty? Does this help mitigate the big downside of Gun Fu?

- When you make Gun Fu attacks with e.g. 12 BODY from a Sigma frame, you can deal 4d6 ROF2 damage, even with a dinky medium pistol. If you use Explosive Ammo, when you roll your 4d6 damage, can you treat any 5s as 6s for inflicting Critical Injuries? Do you need to take a -2 penalty to your Gun Fu attacks when doing so?

- What other ammo options are interesting?

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u/FirnenenriF — 2 months ago