u/FirstWorldCountry

In-game Explanation for Phenomena

Hi everyone! Apologies if this isn’t structured properly, I’m writing this on a bus.

First and foremost, if the name Helvetica Union sounds familiar to you, stop reading… or do and just spoil yourself that’s fine too <\3

This is my first time running a campaign, and while I’ve been an avid DnD player for multiple years now, i’m still not as confident in using the rules and tools of the game to explain my world building super properly.

Right now, I need advice on how to explain the following: A magic waterfall in the middle of a desert that leads into a giant lake, which breaks off into rivers that connect to the ocean. The reason why I need it to be magical is specifically because this was one of the first miracles preformed by a Goddess of my world that cemented her place in world religion.

I was considering the elemental plane of water ushering in the needed volume of water, but I’m currently stuck in how to go from there. I considered a permanent circle of teleportation massive enough to usher in the water, but I also considered a rift of sorts. It’s important to note that the Goddess has disappeared from the realm, but her more powerful “miracles” still need to stay permanent. However, if there’s also someway I can explain it and have it run out that’s fine too. I can work with this as well.

Should I also have the rivers lead into a different plane as too not risk a global flooding? I suppose that’s more of a scientific question but, anything helps! Thank you so much!

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u/FirstWorldCountry — 9 days ago