What kind of CC would Sona have?

A random question: Would you like Sona to have one or more crowd control abilities in addition to the stun from her ultimate? Perhaps each ability or Power Chord would have a crowd control effect that complemented the others. For example, her Q would have a powerful crowd control effect, her W a knockback effect, and her E a crowd control effect that disrupted movement. Or, what crowd control effects would you choose? Knockdown, Knockback, Charm, Taunt, Fear, Blind, Disarm, Sleep, Ground Suppression, Stun, Root, Suspense, Silence, Fury, and Lulu's Transform. I know some crowd control effects might not be suitable for Sona, while others might be perfect for her, or perhaps you'd prefer Sona to have a unique and different crowd control ability.

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u/Fix1460 — 7 days ago
▲ 164 r/sonamains

Sona wanted to see Kayn with a different style.

Kayn might have liked it, or maybe not.

u/Fix1460 — 26 days ago

Janna (LoL vs Wild Rift)

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Which version of Janna do you prefer: the LoL version or the Wild Rift version?

Her abilities are the same, but they differ in several respects.

LoL's Janna has two passives: 1. She increases the movement speed of allies moving toward her. 2. She adds magic damage to her basic attacks and empowers her W based on her movement speed; 30% of her bonus movement speed is converted into damage.

Her Q is a tornado that you can reactivate manually or that launches automatically after charging for 3 seconds. Depending on the charge time, it deals more damage, has greater range, and the duration of the crowd control effect (knock-up) increases from 0.5 to 1.25 seconds.

Her W has both an active and a passive component. The passive grants bonus movement speed and the ability to move through units (*Ghosting*); the movement speed also scales with Ability Power (AP). The active deals damage and applies a 2-second slow—which can reach up to 99% intensity thanks to AP scaling—while the damage scales with both AP and movement speed.

Her E has both a passive and an active component. Passive: Hitting enemies with crowd control effects using her Q or W refunds 20% of the shield's cooldown. Active: She protects the target with a shield and grants them bonus Attack Damage (AD) for 4 or 5 seconds; the shield strength and bonus AD are higher.

Her ultimate ability knocks back all enemies and heals allies for 3 seconds; she cannot move while channeling it.

Janna in Wild Rift: Her passive increases allies' movement speed when they are near her.

Her Q (first ability) consists of two fast-moving tornadoes launched in two activations; it cannot be reactivated, and it knocks enemies into the air for 0.5 seconds.

Her W deals damage to enemies or grants movement speed to allies; it can affect up to three targets (allies or enemies) and reveals enemies hidden in brush. Additionally, using this ability grants Janna bonus movement speed for 2 seconds.

Her E creates a shield for turrets, herself, and the ally with the lowest health, while also granting attack damage.

Her ultimate ability knocks back enemies and heals allies; furthermore, it no longer requires channeling, allowing her to move.

u/Fix1460 — 1 month ago
▲ 6 r/Janna

Janna LoL vs Wild

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Which version of Janna do you prefer: the LoL version or the Wild Rift version?

Her abilities are the same, but they differ in several respects.

LoL's Janna has two passives: 1st: Her passive increases the movement speed of allies moving toward her. 2nd: It adds magic damage to her basic attacks and empowers her W based on her movement speed; 30% of her bonus movement speed is converted into damage.

Her Q is a single tornado that you can reactivate manually or that launches automatically after charging for 3 seconds. Depending on the charge time, it deals more damage, has greater range, and the duration of the crowd control effect (knock-up) increases from 0.5 to 1.25 seconds.

Her W has both an active and a passive component. The passive grants bonus movement speed and the ability to move through units (*Ghosting*); the movement speed also scales with Ability Power (AP). The active deals damage and applies a 2-second slow—which can reach up to 99% intensity thanks to AP scaling—while the damage scales with both AP and movement speed.

Her E has a passive and an active component. Passive: Hitting enemies with crowd control effects using her Q or W refunds 20% of the shield's cooldown. Active: Protects the target with a shield and grants them bonus Attack Damage (AD) for 4 or 5 seconds; the shield strength and bonus AD values ​​are higher.

Her ultimate ability knocks back all enemies and heals allies for 3 seconds; she cannot move while channeling it.

Janna in Wild Rift: Her passive increases the movement speed of allies when they are near her.

Her Q (first ability) consists of two tornadoes launched across two activations that travel quickly; it cannot be reactivated, and it knocks enemies into the air for 0.5 seconds.

Her W deals damage to enemies or grants movement speed to allies; it can affect up to three targets—whether allies or enemies—and reveals enemies hidden in brush. Additionally, casting this ability grants Janna bonus movement speed for 2 seconds.

Her E ability shields turrets, herself, and the ally with the lowest health, while also granting attack damage.

Her ultimate ability knocks back enemies and heals allies; furthermore, it no longer requires channeling, allowing her to move.

u/Fix1460 — 1 month ago

Sona LoL vs Wild Rift

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Which version do you prefer: Sona in LoL or in Wild Rift?

They are practically the same, but there are differences.

Her passive on PC has three effects: amplified damage, damage reduction (lasting 3 seconds and scaling with Ability Power), and a movement speed slow (lasting 2 seconds and scaling with Ability Power). Additionally, effectively using her abilities grants Ability Haste for both her basic abilities and her ultimate.

The passive in Wild Rift consists of a 0.5-second stun; it also grants progressive Ability Haste that affects only her own abilities.

The abilities themselves are the same; however, the only difference lies in the duration of the aura effects from her W and E abilities: on PC, the shields last 1.5 seconds, whereas in Wild Rift they last 3 seconds.

On PC, the movement speed boost exclusive to Sona lasts 7 seconds (reducing to 3 seconds if she takes damage) and lasts 3 seconds for her allies; in Wild Rift, the movement speed boost for everyone lasts 5 seconds.

The ultimate abilities also differ. On PC, it is essentially a straight line—fast and instantaneous—that stuns for 1.5 seconds; because it is fast, it stops enemies quickly and even allows for fight initiation by combining Flash + R.

In Wild Rift, it is circular and travels slowly toward the target location (though it doesn't necessarily have to travel to control the zone; we can control an area quickly because the ability is controllable: we can cast it at our feet or at any desired distance). Furthermore, since it lasts 3.75 seconds, it can remain on the ground to control enemy positioning, stunning them for 1 second and slowing them down. Its passive effect boosts auras by 20% for 20 seconds.

Visually, the passive's signature colors—blue, green, and purple—are retained on PC, whereas in Wild Rift it is exclusively gold; the ultimate ability also features more effects in Wild Rift.

u/Fix1460 — 1 month ago

SONA Wild Rift vs LoL

Some players might want the *Wild Rift* version of Sona on PC—and I say this because she is more powerful; in fact, she would likely end up being either completely broken (overpowered) or an absolute failure. Her Q ability is the same. Her W ability is the same, except the shield lasts 3 seconds longer. Her E ability is practically the same, but the movement speed boost lasts 5 seconds. Her R ability is circular and covers a large area; in addition to stunning, it slows enemies and lingers on the ground for a few extra seconds. And her passive boosts auras by 20% for 20 seconds. Her passive includes a stun, albeit a short-lived one. What downsides do you see in the *Wild Rift* version of Sona? What stands out most to you about her, and how would you like to see elements of the *Wild Rift* Sona incorporated into the PC version?

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u/Fix1460 — 2 months ago

Champions before and after the renovation

I wanted to know which champions you miss exactly as they were before their updates. I know there are several champions who underwent significant changes—whether to a single ability, their passive, or multiple aspects of their kit. There are controversial updates, like those for Sona and perhaps Soraka, and others that have simply faded into obscurity—such as those for Janna, Annie, and Camille, among others I can't recall right now. One way or another, they received changes that seemed poorly executed, even though the goal was to help them stand out; some might have succeeded, while others simply didn't work. Would you like to see these changes reverted and the original (PC) versions of these champions brought back?

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u/Fix1460 — 2 months ago