u/Foreign_Actuary_1428

I rewrote Stalker for Shadow Fight 2 Definitive Edition!

Hi everyone! I really love how Stalker simplifies editing in-game data, but I couldn't just use it for DE because Stalker looks for `com.nekki.shadowfight` while DE uses the `com.sf2.de` folder. So, I forked Stalker and added elixirs as well as localization for the new weapons (or rather, magic—that's the only new type). The project is still rough and has plenty of flaws and missing new content for the Definitive Edition.

I don't know yet if this is something you need, and it's still a bit rough around the edges; one of the bugs is that to get Stalker working, you have to launch the original Shadow Fight 2 first, and then Stalker will pull the data from the DE version.

u/Foreign_Actuary_1428 — 22 hours ago

All Elixirs & Descriptions [Works ONLY in SF2 & SF2 Definitive Edition] (Warning: Ban Risk in Raids)

Hey everyone! Here is a detailed list of all internal Elixirs in the game files and how they actually function.

⚠️ DISCLAIMER: Using these in Underworld/Raids will get you banned, as the server detects modified file values. Use at your own risk for offline/single-player testing only.

Elixir Breakdown

PERK_ELIXIR_DMG_RETURN — Damage Return: Reflects 100% of incoming damage back to the attacker. Unlike the standard damage return enchantment (which only reflects partial damage), this elixir reflects the full hit value.

PERK_ELIXIR_ROCK — Rock: Prevents your character from being knocked down or falling, except during mid-roll or mid-jump states.

PERK_ELIXIR_MAGIC_PAIN_RECHARGE — Magic Recharge: Restores a portion of your magic meter with every hit taken. Heavy hits restore significantly more magic.

PERK_ELIXIR_REGENERATION — Regeneration: Broken / Non-functional in current builds.

PERK_ELIXIR_TIME_BOMB — Time Bomb: Operates on a 5–6 second delay without showing an active icon. Places a time bomb effect; when it detonates, it heals your HP equal to the damage dealt by the bomb.

PERK_ELIXIR_RESISTANCE — Starlight Clarity: Reduces the trigger chance of enemy enchantments.

Important Implementation Note

These internal perks MUST be applied strictly to Armor (ARMOR_...). Weapons, ranged equipment, and magic will ignore the code, causing the elixir effect to fail completely (Note: Tested on armor, helmet behavior is unverified).

Example XML implementation:

<Item Name="ARMOR_SUPER_CLOAK" Equipped="1" Count="1" UpgradeLevel="5240" DeliveryTime="-1" DeliveryUpgradeLevel="-1" AcquireType="Upgrade">

<Enchantments>

<Perk Name="PERK_ITEM_SPECIAL_FRENZY_DEFENSE_ARMOR">

<Set Aspect="1874" />

</Perk>

<Perk Name="PERK_ELIXIR_RESISTANCE" />

</Enchantments>

</Item>

reddit.com
u/Foreign_Actuary_1428 — 3 days ago
▲ 3 r/termux

Need help modifying binary/package path in stalker (Shadow Fight 2 tool) — Termux build limitations

Hey everyone! I've been trying to compile stalker(https://github.com/onerdna/stalker.git) directly from source using Termux, but due to issues setting up the Dart/Flutter environment on Termux, I'm unable to build it locally. If anyone with a working Flutter setup could tweak the source or build a custom binary for me, I’d really appreciate it! What needs to be changed: Change the hardcoded target package name from com.nekki.shadowfight to com.sf2.de. If someone can quickly adjust the target path and share the compiled build (or PR), it would be a lifesaver. Thanks in advance!

reddit.com
u/Foreign_Actuary_1428 — 7 days ago

"Not a single scumbag is gonna survive till tomorrow... I'm taking as many down with me as I can." — Yeah, that literally sums up my game from a minute ago. Here's the story:

I was sitting in the kitchen right after making a salad, queueing up for a Fungus raid. BAM — one guy disconnects instantly. "Whatever," I thought, and kept playing. BAM — 3 more DC's. I'm like "Damn, shit's really going down." BAM — and it's just me and this one guy left.

The dude barely scraped together 1100+ damage. Meanwhile, I had 18 medium charges and took the whole raid on my back. Ended up burning 7 charges. My raw damage without charges was around 1000+ per round, plus another 1500–1700ish coming purely from the charges themselves. And finally, I finished the damn raid.

u/Foreign_Actuary_1428 — 8 days ago