![[OC] My weekly group fell apart over something nobody brought up at session zero, so I built a tool that shows you the table fit before you commit [Mod Approved]](https://preview.redd.it/8zqd9fad696h1.png?auto=webp&s=5e81f5893244c75a1d2615efbc13b0dfaa026b77)
[OC] My weekly group fell apart over something nobody brought up at session zero, so I built a tool that shows you the table fit before you commit [Mod Approved]
Stories to come:"Or the table where someone skins a bugbear to wear it as a disguise....."
Quick version up front: if you run games, I'm hand-picking founding GMs and beta testers to get in early and help shape it (more at the bottom). And if you're more on the player side, get on the waitlist at that link so there are actual tables waiting when the doors open on July 10th!
That's a real screen from the thing I built, running live. The table in the shot is a demo listing I staged so I'd have something to show, but the site itself and everything on it actually works. EnterGuildHall.com
Im FreeKi11, 35, lifelong player, went to school for new media and interactive development, been making casual apps on the side for about a decade. Every couple of years my life moves cities, and every couple of years I lose my D&D group and start the hunt over. r/lfg, the local Discord, a Facebook group, a friend of a friend. I usually find a table that works for now. I almost never find the one that actually fits, and it almost never survives the next move.
Here's the stuff that actually ends groups, and none of it shows up in "plays 5e, free Thursdays":
The player who's checked out most of the session, just waiting to land his one-liners. In his head they're the reason everyone loves having him there. In reality most of them hit flat, the table fake-laughs and moves on. He doesn't build the world or roleplay, and he tunes out through combat right up until it's his turn to swing at the dragon.
The GM who hates phones at the table, but gets so caught up with the two quick, witty players that the back-and-forth just runs away with him. He moves the party into the next room and locks in the decision before the quieter, more thoughtful folks have even worked out what they wanted to do. A few rounds of "wait, I was about to say something" and they stop trying. They end up on their phones, and then they catch passive-aggressive jabs from the GM, who feels disrespected that nobody's into his story. Meanwhile they're in a group chat venting that they cant get a word in edgewise.
Or the table where someone skins a bugbear to wear it as a disguise, and it lands as a fun gross-out for four people and genuinely horrifies the fifth. That fifth person doesn't say a word. They just start being "busy" on game day. The table reads it as flaking. Really it's someone who never got asked where their line was, and isn't the type to make a scene about it.
Those quiet ones are who I keep thinking about. The conflict-avoiders, the people who swallow it and slowly disappear instead of blowing up the group. Right now the whole hobby kind of runs on them either toughing it out or ghosting, and I hate that.
My brother-in-law has been bouncing around Germany hitting this same wall for years. But he told me about one table that stuck with him. Before session zero the GM handed everyone a little "contract," asked how they felt about the hard stuff, had a real conversation about it, then built the game around what they said. He says it was the best table he's ever been at. That's honestly the thing I'm trying to recapture, just without making every GM invent the form from scratch.
So the core of Guildhall is a compatibility score you see before you ever apply to a table. Think loosely D&D Tinder, except the match isn't "is there a seat," it's "does this table actually fit you." That's the number on the right of the screenshot, with the plain-English reasons it does or doesn't fit. The part I'm proudest of is the 22 content boundaries, each on a five-step ladder from a hard no up to "I actively want this." Permanent character death, torture, harm to kids or animals, player-vs-player, that kind of thing. A hard no is a wall, you and that table just never match. A soft no still matches but flags it, so you walk in already knowing. Your boundaries stay private, a GM never sees them, they just quietly shape who you match with. Nobody gets rated, theres no stars, no leaderboard. I left all of that out on purpose.
Two more I care about. That phone thing from up top, I made a phones-at-the-table preference for exactly that, because some tables genuinely don't care and some can't stand it, and now you can just say which you are instead of finding out three weeks in. And theres an LGBTQ-friendly toggle that works both ways: set it as a player and you match toward tables that have flagged themselves welcoming, set it as a GM and your table says so out loud, so the people who need that find it up front instead of the hard way at the table.
To be clear, none of this replaces session zero. Talking to your table still matters, always will. It just clears the obvious landmines off the floor first, so session zero is the fun part instead of the awkward part. And if you just want to throw up a quick game, you can post a bare-bones listing in about a minute. All the compatibility stuff is opt-in.
On money, since it always comes up: it's free, and the core stays free. Down the road it'll be ad supported to keep the lights on, but the ads never touch the matching or who gets seen. The second money can buy its way up a match, the whole thing is pointless.
The big thing: it's built and live. I could flip the switch today. The only reason I'm holding is I'd rather have real players and GMs from this community get in, break it, and tell me whats wrong before I do, instead of one guy guessing in the cave, with a box of scraps. I'm aiming to open the doors July 10th.
For the doubters out there: More Screen Shots of the Site on imgur, or reach out and I can left you behind the gates to see it working live!
Two things I'd love from this thread:
- Founding GMs. This is NOT "come run a game tonight." Its get in early, kick the tires, and help me decide what the score should actually weigh. You get a permanent founder badge, early access, a Hall that stays ad-free for you for good, founder titles you earn as you bring people in, and Guild Invite codes to pull your existing crew straight into your group. Comment the table you'd run, or the one that fell apart on you, and I'll let you in.
- A real design problem I'm stuck on. Right now I have a "Setting" field (high fantasy, sci-fi, gothic, post-apocalyptic, and so on). I can't decide if Setting should just mean genre. A couple people have floated touchstones instead, like "think Conan" tells you more than "low fantasy" ever could. How would you actually want to say what a table feels like before you join it? I don't have the answer yet and I want to get it right before launch.
If you're more on the player side, get on the waitlist at the link so there are real tables waiting when the doors open. And if you just want in early to mess with it and tell me whats broken, say so and I'll get you in too.
So I'll ask you the thing I most want to know: what's the quiet mismatch that's killed a table for you? The one nobody said out loud until it was already too late.
Thanks for reading. Come find your table, and meet me at the Quest board in the Hall!