u/FreshwaterSeaCowHero

Image 1 — wizardry/m&m (free roam + phased combat) style drpg i am working on
Image 2 — wizardry/m&m (free roam + phased combat) style drpg i am working on
Image 3 — wizardry/m&m (free roam + phased combat) style drpg i am working on
Image 4 — wizardry/m&m (free roam + phased combat) style drpg i am working on
▲ 66 r/DRPG

wizardry/m&m (free roam + phased combat) style drpg i am working on

Movement is free-roam (edit: not tile-based), combat is "give party orders > all combatants take actions based on initiative", like Wizardry 8 phased combat mode.
Spritework and graphic polish are a WIP. (Mechanics pretty much done)

it's not gonna be very big, but i want it to be worth replaying with different builds and such (unique traits and items, 1 character challenges). You start with up to three PCs and you can recruit several more (playable) NPCS along the way.
Estimated time until demo/trailer (roughly half the game): a few months hopefully.