u/Front-Gene-1457

Image 1 — same settings different look ? why ? left project was created from unity's blank urp tempelate and right was created from unity's urp 3d sample tempelate
Image 2 — same settings different look ? why ? left project was created from unity's blank urp tempelate and right was created from unity's urp 3d sample tempelate
▲ 17 r/Unity3D

same settings different look ? why ? left project was created from unity's blank urp tempelate and right was created from unity's urp 3d sample tempelate

both have same models, materials, lights, lighting setting, graphics settings, quality settings, render asset setting, renderer setting, default global volume, global volume override

both project have 1 difference. left project was created from unity's blank urp tempelate and right was created from unity's urp 3d sample tempelate

both colors look different. one on the left looks very cartoonish, one on the right looks ideal, closer to real life

why ?

how can i achieve this real life look on left ?
which setting is responsible for this look ?

u/Front-Gene-1457 — 15 days ago