

▲ 17 r/Unity3D
same settings different look ? why ? left project was created from unity's blank urp tempelate and right was created from unity's urp 3d sample tempelate
both have same models, materials, lights, lighting setting, graphics settings, quality settings, render asset setting, renderer setting, default global volume, global volume override
both project have 1 difference. left project was created from unity's blank urp tempelate and right was created from unity's urp 3d sample tempelate
both colors look different. one on the left looks very cartoonish, one on the right looks ideal, closer to real life
why ?
how can i achieve this real life look on left ?
which setting is responsible for this look ?
u/Front-Gene-1457 — 15 days ago