
Conquest: Sages & Legions (Xiangqi x Chess)
Hi everyone — I’ve been experimenting with a small browser-based strategy game that blends Xiangqi and Chess into one shared battlefield.
The idea is to keep the spirit of traditional piece movement, while adding a few “hero” modifiers inspired by historical figures. For example, one possible matchup is Cao Cao vs Julius Caesar, which creates some fun cross-cultural strategy moments.
I’m not trying to replace Xiangqi — more like exploring what happens when Xiangqi ideas meet another classic strategy system.
I’d really appreciate feedback from people who understand Xiangqi better than I do:
- Do the Xiangqi-inspired pieces still feel respectful to the original game?
- Are any rule interactions obviously unbalanced?
- Do the hero boosts feel interesting, or do they distract from the core strategy?
- Are there any Xiangqi principles I should be careful not to break?
The game supports local play, AI play, and online PvP. Sharing the link here mainly to get feedback from people who care about Xiangqi and strategy games.
Would love to hear what you think — especially if Cao Cao feels too strong or not strong enough. 🙂
Try now: https://verdantia.fun/