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So I've captured some global illumination comparisons of Lumen vs Rt vs both off,
and Lumen seems to fit the world more imo, cz nte has those many colors in its world and those are vibrant, Lumen seems to be able to combine them in one theme through its strong indirect lighting, making them matching the time of the day dynamicly instead of plain dark bright looking layers.
it's already a massive jump from raster, since raster doesn't have quite proper baked lightings in this game.
I didn't say Rt is bad in NTE, especially the offscreen reflections, but maybe cz of Rt's accurate shadows and ao whics are a bit too much imo, the indirect lighting seems kinda off.
I mean look at the first comparison, sun rays are pretty intense there, but there're not many ray bounches visible on rt somehow, instead the sahdows are too dark as in other places in different time of the day, it looks kinda generic.
Again it's based on my eyes and personal taste.
I really hope they can separate Lumen GI and Rt Reflection so we can use them mixed, it'll be less demanding and prettier subjectively too.
so Which one do you guys prefer to use and what do you guys think?
~ captured pc all ultra on cinematic set,
~ images are lumen - rt - both off in order.
(you can see the fps counter on the top left too)
#discuss