u/FunMaleficent7205

DLSS 4.5 + Frame Gen in Fortnite is actually legit now?

Honestly, DLSS 4.5 + F(rame Gen, needed to update the post since FrameGen is missing still, it made no sense how FPS could increase so much without it, but it is what it is) in Fortnite is kind of a vibe now. I’ve been messing around with the latest update for a couple of days and I gotta say, Epic actually cooked with this implementation.

I’m running an RTX 4070 and usually, I’m pretty skeptical about using DLSS in anything remotely competitive because of the added latency. But with the 4.5 update, it feels surprisingly snappy. I'm currently using DLSS Performance mode, latency as low as 3ms, and if you have NVIDIA Reflex enabled, the trade-off is basically non-existent now.

I’m getting way higher frames while keeping the game looking crisp, which is a huge win since I hate how blurry the game gets with standard TAA.

The ghosting is gone, moving fast or building used to give me these weird trails around the edges of the character, but that seems fixed. The game looks great even without Lumen. Need to try that next tho.

I’m currently running everything on Epic settings but with Lumen turned off, and the performance is solid. I’m seeing an average of 250 FPS with 1% lows staying around 150. On the downside, I did notice some slight flickering in the UI during the pre-game lobby, but once you’re in the match, it’s rock solid.

Anyone else tried it yet? Curious to hear if you guys are seeing the same stability or if I’m just lucky with my current drivers.

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u/FunMaleficent7205 — 12 days ago

I’ve been playing Fortnite since early 2018, starting back in Chapter 1, Season 3. I remember when every single footstep you heard meant a real person was coming for you. Back then, the game was about focus and tension. You didn't know if the person around the corner was a "default" or a pro, and that’s what made it Fortnite.

If we are going back to "OG," we need to actually go back. Right now, there are two major things breaking the immersion: The AI Bots and The Modern Movement.

I understand why bots exist. For a brand new player or someone in a lower skill bracket, having a few bots to practice on can actually be entertaining. It builds confidence and keeps the game from being too punishing. Skill-Based Matchmaking (SBMM) has its place in a modern game.

But for those of us who have been here for years, it has the opposite effect. In higher-skill lobbies, bots aren't "practice" they are just a distraction that breaks the rules of the game. I’ve had countless games where I’m looting a house I know is empty, only for a bot to literally spawn out of thin air in the next room.

The visualize sound effects icon pops up for a split second, then disappears because the bot just stands still. It feels cheap. Getting a kill on a bot doesn't feel like a win, it feels like a chore. In the original Chapter 1, every engagement was a mini-story. Now, half the match is just clearing out AI that teleports behind you or gets stuck in a wall. Or, the game is dead of people until there is me, my squad and one maybe two teams left. Sometimes the game fills up with real squads and end game is so much fun!

The OG map was designed for a specific pace. When you added tactical sprinting and mantling, the map became "small." The risk of rotating across an open field used to mean something—you had to build, you had to time it. Now, you just sprint through it. If we want the authentic OG feeling, we need the original movement constraints. It forced you to be smarter with your rotations and your mats.

Then we need to talk about the toxicity in voice chat, why dont you implement a feature where if you say anything bad you get auto punished?

We don't need "inflated" kill counts from bots. We need that feeling of dread when we hear a single floorboard creak in a house. That was the magic of 2018. Let’s bring it back for real this time.

This is my two cents! Cheers!

reddit.com
u/FunMaleficent7205 — 19 days ago