
I had the wonderful opportunity to make this presentation for a local Student Conference here in Edmonton.
I thought it could be valuable for any up and comer wanting some fresh perspective on how to grow and evolve from a passionate creative, to a successful developer.
Post Mortem seemed the closest flair, as I break down 2 case studies of games I've built, and show how they relate to a professional project, and a "Trust Me Bro" project.