u/GameStrikerX2

I was today years old when I realized this about the Dayan

Apparently, you have to be within a certain distance of the ghost for its special effects (moving slower while not moving, and moving faster while moving) to take place, otherwise it just acts like a normal ghost (1.7m/s with normal LoS speedup). I learned this on Prison and was very confused why a Dayan had normal movement speed and LoS.

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u/GameStrikerX2 — 10 days ago

New Custom Setting Ideas?

Needed a break from all the doom posting and criticism and discussion surrounding the game, so I wanted to talk about some things I was thinking of as potential custom settings. I have two in mind and both would respectively make the multiplier 0.00x like Friendly Ghost and Lose Items and Consumables.

Ghost Always Visible - It could just appear as a silhouette or something, but I think this would be interesting and very informative to learn how the ghost moves around and interacts with the map, especially when dealing with certain ghost types that like to roam to their targets or have roaming habits based on conditions around the map (such as the Mare trying to find dark rooms, or Goryo not venturing far out of its room). The only issue that comes with this, is it will reveal a lot of the "smoke and mirrors of the game" but I mean, it's not exactly like the game is super serious anyways, so seeing a Demon walking in place before hunting isn't going to ruin the game.

Select Your Ghost - Do you have that one ghost you just absolutely SUCK at identifying? I'll admit, even pushing 1,000 hours, I've lost my fair share of 50/50's to a Mare that I just can't understand sometimes. Well, now you can test against it extensively, learning habits and such at your own pace without having to just wait for the ghost to re-appear in one of your games randomly. The only issue with this, is it might ruin the "progression" of the game in terms of the learning curve for some.

Even if they don't add these two things, I thought it would be cool to share them. Also, as far as the "select your ghost" thing is concerned, I at least think they should make the rates for any ghosts they add in the future, slightly more boosted than average, so we can get them more, because some people still haven't gotten Aswang or Kormos (spoilers, Kormos is bugged lol).

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u/GameStrikerX2 — 13 days ago

Insane Reactions

I wasn't going to smudge, but the second I heard the ghost groaning in my ear, I knew I had to, this scared the hell out of me though (ironic because it was a demon lol)

Also hey, I didn't die because of the new animations, go figure!

u/GameStrikerX2 — 14 days ago

Ultimate Ghost Guide 2026

Idk why I felt like making this post, I just wanted to make something different from the current doom posting trends I suppose...

Aswang: This ghost will sound similar in speed to a Slow Twin when it does not see a player. When it spots a player, it will speed up with line of sight faster and reach max speed in roughly half the time of an average ghost, which takes roughly 25 seconds now. This ghost for some reason will end a hunt early if it tries to kill a player in a closet, but this sets the grace period to 0 as well.

Banshee: My favorite female wailing ghost, lore wise. These ghosts are a bit clingy and love to follow their favorite person around from time to time, as well as leave the occasional scream on the parabolic microphone and sound recorder respectively. In multiplayer, they will choose 1 target to prioritize, and so long as the target is in the building, no other player is at risk. If the target has left the building, it will act as a normal ghost. The hunt threshold is also tied to target sanity (50%).

Dayan: Another female ghost, this one is unique in the sense that it is fairly slow, however, if a player is moving nearby (I believe within 10 - 15 meters roughly) the ghost will speed up. A good way to test this, is find a good hiding spot near the ghost, and move back and forth in the hiding spot to see if it speeds up to your movements.

Demon: Ah yes, the high sanity hunter, the crusher of people's dreams of ever getting the Doom Slayed achievement (not me though). This ghost has the ability to hunt regardless of your sanity number, on top of having a sanity hunt threshold of 70% naturally. On top of this, the ghost can hunt naturally within 20 seconds of its previous hunt, as opposed to the usual 25 seconds, and with a smudge stick, can hunt after 60 seconds, as opposed to the usual 90 seconds.

Deogen: 40% Hunter, can detect the player at any point on the map, will start out extremely fast to reach the player and slow to a crawl when nearby. Easiest ghost in the game, not much to say, but hey, it has a unique blinking pattern too, so that's something! Has forced Spirit Box evidence.

Gallu: This ghost starts out neutral, but when it interacts with protective equipment, such as stepping in salt, burning a crucifix or being smudged, it will become enraged, not being able to step in any more salt, increasing its hunt threshold and lowering effective crucifix range. Once enraged, the ghost will be faster faster during a hunt, and after the hunt, it becomes exhausted, lowering its hunt threshold and becoming susceptible to protective equipment again. If it hunts in this state, it will be slower, before interacting with protective equipment again.

Goryo: Have you ever wanted a spirit that couldn't change ghost rooms? Well, that's basically all this ghost is lol. My advice would be to check to see how far it comes out of the room, or if it does a ghost event on you, check to see if it waddles back to its room consistently. Has forced DOTS evidence that only appears on video, but only when nobody is in its room.

Hantu: This ghost will be slow in warm temperatures, and be fast in cold temperatures. As a bonus, this ghost has a higher chance of turning off the breaker (adversely it can not turn ON the breaker) and when the breaker is off, it will have visible breath. This ghost can NOT speed up with line of sight. This ghost has forced Freezing Temperatures evidence.

Jinn: This ghost can not turn off the breaker and has the ability to sap a player's sanity when they are nearby, causing an EMF reading to happen on the breaker. When the breaker is on, this ghost will speed up when it is further than 3 meters from the player and has line of sight. In other words, this ghost sucks with the breaker off lol.

Kormos: This ghost is completely blind, which is pretty cool! It has normal movement speed, but if it detects a player by any means, voice, electronic or footsteps, it will speed up and move to where they were last heard. If the player is not moving, the ghost will lose track of the player, but it can still kill them if it walks into them.

Mare: This is one of if not the hardest ghost in the game because it is so inconsistent. This ghost has the ability to immediately flip off a light switch that a player turns on, if it is within 4m and It can not turn on lights or a TV. It has a Hunt threshold of 60% sanity in dark rooms, and 40% sanity in lit rooms. On top of this, the Mare has a tendency to roam away from lit rooms and change to dark rooms, but you know, sometimes it just doesn't care lol. Your biggest blessing with this ghost, is being able to rule it out because the ghost turned on a light, if not, good luck.

Moroi: This ghost is faster with lower sanity, maxing out at 2.25 meters per second (I think) at zero sanity, and on top of that, it can speed up with line of sight, making it the single fastest ghost in the game if it speeds up enough. The ghost has the ability to place a "curse" on you, draining your sanity faster, if you recieve a paranormal response on a spirit box, parabolic mic or sound recorder. Has forced Spirit Box evidence.

Myling: This ghost has a unique ability to give multiple parabolic responses within the usual span of time. Basically, ghosts can only give parabolic responses once every (correct me if I'm wrong) 80 seconds, with the exception of Myling, which can give multiple. On top of this, during hunts, its footsteps will be audibly quieter, and be heard from less distance (12m as opposed to 15m). You can use a flashlight or headlamp to get a better idea of how close you are hearing the footsteps from, since they are affected within 10m.

Obake: Forced Ultraviolet evidence, this ghost has the ability to shape shift into different models on certain blink intervals during hunts. On top of this, the ghost has an innate 25% chance to hide its ultra violet, and has several unique ultraviolet interactions, such as a 6 fingered hand print, or a double finger print on a light switch.

Obambo: This ghost has two states, one calm, and one agressive (I forget their hunt thresholds). At the start of the match when you enter the building, the ghost will always be calm, then, on every odd minute of the match, it will swap to the other state. For example, at 0 minutes, it will be calm, at 1 minute it will be agressive, at 3 minutes it will be calm, at 5 agressive, etc; When the ghost is calm, it will be slower than a slow twin, and when it is agressive, it will be roughly as fast as a fast twin. I've heard the agressive state's hunt also ends sooner?

Oni: This ghost likes doing manifested events, and it can not do the "air ball" event, not to mention, its events drain 20% sanity as opposed to the usual 10%. During hunts, the Oni will be more visible with its blink pattern. Pretty simple ghost, not much else to it.

Onryo: This ghost is so funny because depending on how late you test it, it will either be super obvious or one of the last ghosts you determine. It has a hunt threshold of 60% but If it blows out 3 candles, it SHOULD initiate a hunt within 6 seconds regardless of sanity unless another fire light is nearby, in which case, it will extinguish that instead. This can lead to some really funny scenarios where if you suspect an Onryo, you can just keep denying it from hunting forever if you know where it is, it will just keep blowing out fire lights and extinguishing them as it tries to hunt. On top of all this, it can not light candles.

Phantom: This ghost is dangerous as it has the ability to wander to a player at random, leaving an EMF 2 reading. When it does a ghost event, if you are near the ghost, it drains your sanity much faster. It will disappear if caught on photo or video. During hunts, it will appear much less visible, only blinking into view for short durations and staying invisible longer between blinks.

Poltergeist: Everybody loves this ghost, you know it, I know it, everybody knows it. This ghost has a higher chance to throw objects outside of hunt, on top of having the ability to toss multiple objects at once, the fabled "polter-bomb" if you will (they can also activate in lit rooms, making the Poltergeist the only ghost to be able to throw objects when it is currently in a lit room). During hunts, it will have higher throw rates and the throws will have more force.

Raiju: This ghost has a bass boosted heartbeat for some reason, not sure if it's a bug or not, but it do. This ghost has a hunt sanity threshold of 65% if there are electronics nearby. When the ghost is hunting or eventing, it will affect electronics from 15 meters instead of 10, as well has speed up to over 2m/s when in range of active electronics.

Revenant: This ghost will be really slow when it detects no players, but as soon as it detects a player by any means, it will usain bolt towards them at a hefty 3m/s.

Shade: This ghost has a hunt threshold of 35% sanity. It can not do interactions or hunt when the player is currently in the same room as it, but don't get confused if it is a smaller room, as it could easily exit then interact with something in said room. Because of the interaction rule, you can rule out a Shade if a you loop a ghost in a room with a candle and it goes out.

Spirit: The staple, nothing much to say, the only way to test for this ghost is to smudge it and see if it consistently hunts past the 3 minute mark. If it hunts before 3 minutes have passed, you can at least rule it out.

Thaye: This ghost starts out young and fast, as well as active, starting with a hunt threshold of 75% sanity and a speed of 2.75m/s. As the player stays near the ghost, it will age (which can also be tracked with the Oujia Board) and as such, its activity and speed during a hunt will decrease, as well as its hunting sanity.

The Mimic: Ghost Orbs

The Twins: This ghost will either be 10% faster or slower than average during hunts, as well as have an extended reach on throws. Outside of a hunt, this ghost can do 2 interactions simultaneously within 6 meters of one another, causing the infamous "twins curve" (not actually specific to Twins). On top of this, the Twins has an extended range for interactions, the ghost can be in Tanglewood dining room and touch garage door, as an example.

Wraith: Another dangerous ghost, albeit a bit more obvious. This ghost will not be able to step in salt, and has the ability to teleport to a player, leaving either an EMF 2 or EMF 5 reading.

Yokai: This ghost can hunt above 80% sanity if a player is talking nearby. During a hunt, this ghost can not detect electronics from further than 3? meters away. It could be 4 or 5 meters, I don't remember specifics, I just know it's a dummy, and I find it endearing.

Yurei: This ghost supposedly can not interact with doors without fully opening or fully closing them, so if you see a door partially move, you can rule out the Yurei. When the ghost is smudged, it will be trapped inside of its room for the full 90 seconds. The ability of this ghost can be kind of misleading right now, but basically, when it fully shuts or opens a door, it will move at a steady pace, not a fast slam or swing open.

That's everything! I have been writing this for I kid you not, the past hour. If I forgot anything, feel free to add more info in the replies!

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u/GameStrikerX2 — 24 days ago