u/GardathWhiterock

Intercessions list

Since it was hell of annoying to find any information on this online I had compiled a list of all intercessions you can get from gods and items with unique intercessions. No sources of items provided to avoid spoilers.

The high range effects will have only minimal and maximum difficulty power listed, with mention of power increments by point. Most of the time second number after decimal will be rounded up.

Powers from god shrines that you can apply and remove from your Weapons and Jewellery as long as you can afford them. You can have multiple same effects on your items:

Name Effect Difficulty per level
Blinding Light (W) A ray of sunlight flints from your weapon on attack to reduce target's hit chance of 1-10 for 1-10 seconds. 3-18.8/14.2=30 (+1.75/1.25 per tier)
Rays (W) A successful hit casts a healthy glow over you, and your health improves by 1-5. 8, 10.5, 13, 15.5, 18
Sunstroke (W) A dazzle of sunlight hits your target on attack, extending their recovery when they fly back from hits for 1-4 seconds. 6, 7.2, 8.5, 9.8
Child of Light (J) Jewelry infers sun's strength by 1-10. 4.8-38.5 (+3.75 per tier)
Light Source (J) Jewelry casts a subtle glow, increasing sight radius by 1-10. 4-31 (+3.0 per tier)
Accelerando (W) When in a Form Up circle, time needed to recover after an attack is reduced with speed of 1-4 quarter seconds. 4, 7.5, 11, 14.5
Descant (W) When in a Form Up circle, rally raises faster from attacks by 1-5. 5, 7.5, 10, 12.5, 15
Grace Note (W) Attacking an enemy with a horn ailment increases damage by 1-10. 4.8-27.2 (+2.4, +2.6 per tier, alternating)
Dissonance (J) Jewelry increases music resistance by 1-20. 3-17.2 (+0.75 per tier)
Marcato (J) Jewelry increases potency of flute songs heard by wearer by 1-4. 4, 6.5, 9, 11.5, 14
Gluttony (W) A touch from your weapon imparts the heaviness of gluttony, decreasing Agility by of 3-30 for 1-10 seconds. 6.2-60.2/17.5=71.5 (+2/+1.25 per tier)
Last Meal (W) A successful hit goes straight to the gut, poisoning any food inside by 1-6. 7.5, 11.2, 15, 18.8, 22.5, 26.2
Overflowing (J) Jewelry increases potency of healing foods by 2-10. 4.8-24.8 (+2.4, +2.6 per tier, alternating)
Suffusion (J) Jewelry is imbued with nourishing energy that increases stamina regeneration speed by 1-3. 4, 6.5, 9
Forge Projectile (Ranged) Every four successful ranged attacks during combat will add an extra projectile to your belt with 2-4 damage. 7, 10.5, 14
Hammer Hit (W) Heals equipped weapon condition every kill or stun by 4-7. 3.8, 8.8, 13.8, 18.8
Heat Spark (W) Hitting armored enemies creates a spark of unblock-able fire, damaging an enemy by 1-4. 6.5, 9, 11.5, 14
Shatter (W) Increases weapon's ability to break armor by 1-5. 6.2, 8.8, 11.2, 13.8, 16.2
Armor's Ease (J) Jewelry decreases evasion penalty of armor by 3-10. 3.2-20.8 (+2.6, +2.4 per tier, alternating)
Ethereal Fist (Ring) Jewelry forges The Hand of Vaha when not holding a weapon for extra damage +1-4. 4, 14, 24, 34
Portal (J) Speak "Here" while wearing jewelry to create a one-way portal to where you stand. Speak "Portal" to return. 0.5

Remember that you can infuse your items with stronger difficulty power than your Volling can use. It will just make the bonus effect temporarily disabled until they meet the criteria.

Unique items with special intercessions that you can not gain otherwise, for most of them difficulty level is low enough that most likely you will be able to benefit from their effects without much investment into the skill:

Spring Circlet (Glamour 3)

Child of Spring - When danger strikes, a protector of Spring will come to your aid. (6)

Necromancer's Circlet (Glamour 2)

Arisen - Skeletons raise where life is wasted. (4)

Has hidden effect of debuffing you by -53 health.

Earring of the Rain Goddess (Glamour 1)

Cloudburst - Jewelry improves attack when standing on wet surfaces: streams, marshes and the sea. Attack Potency 1-? (1)

(the power can increase under special circumstances, maximum power yet to be found)

Earring of the Carrion God (Glamour 1)

New Flesh - Resurrect once in battle. Healing Potency: 20 (3)

Joly Fish God Ring (Glamour 1)

Shockwave - When hit, the ring will return a shockwave, stunning your attacker for a short time and increasing their fatigue (2)

Ring of the Wine God (Glamour 1)

Another Round - Elyxir throws yield a second vial (normal attacks only) (3)

Moonstone Ring (Glamour 1)

Moonlight - Reflect damage received back to the attacker (10% in daytime, 20% at night) (5)

Ring of Ponavenitula (Glamour 1)

Gathering Ring - Party gains an extra item when gathering berries, acorns, mushrooms and frogs if wearing ring or near ring-wearer (1)

Ring of the Carrion God (Glamour 1)

Banquet - Heal friends on enemy death. Healing Potency: 1 (0)

Feeding Whip (Condition 250, Damage 2, Attack Speed 4.5, Evasion Reduction 2, Saps Target's Stamina 2, Added Graze 0.5 poles, Range 0.3 to 2)

Feed - Steal a target's stats on hit. Effect Duration: 11 seconds (2)

Now a little bit of talk about what I used and how effective I found it:

Hammer Hit - is a great QoL for your ranged weapons, as often they are the ones who break down in durability very quick, thus reducing your damage modifier. 1 tier of this intercession is more than enough.

Ethereal Fist - can be put only on rings and greatly increases your Unarmed character damage, the tier cost increase is very steep, so don't make the same mistake as me making my Pagan unarmed.

Suffusion - is good QoL when running on land for long period of time, as it allows you to dodge-dash almost all the time.

Portal - you can have only 1 portal location per team. Some locations (especially main plot ones) won't allow you to set portal nor teleport.

Ring of the Carrion God - heals only when the ring-wearer lands a killing blow. Do not consider it a valid source of healing.

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u/GardathWhiterock — 7 days ago