u/Gaverion

▲ 13 r/gamedev

When a measure becomes a target, it ceases to be a good measure

Goodhart's law is applicable to all industries, but I think it is particularly interesting as applied to game dev. I would love to hear anecdotes about times you encountered a measure that became counterproductive after targeting it too much, or ways you managed to intentionally avoid it.

Some obvious things come to mind, like paying for wishlists from people who have no interest in buying the game. Any anecdote is welcome, but I personally am more interested in how it might have impacted game design. For example, part of me imagines things like the memeified Ubisoft UI was the result of a KPI pushing for something very specific.

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u/Gaverion — 20 days ago