
Ironic, isn't it?
C2-N2's achievement reads like a 2V-R8 line and vice versa.
Btw, where can Pubs hunt the Exchange? Also, since Imps can't go to Coruscant, I don't know why they included it in 2V-R8's achievement.

C2-N2's achievement reads like a 2V-R8 line and vice versa.
Btw, where can Pubs hunt the Exchange? Also, since Imps can't go to Coruscant, I don't know why they included it in 2V-R8's achievement.
After what happened to her in the latest story, is getting Shae as a companion worth it, given that she'll become Ineligible for Story?
I found it on TORCommunity, but in addition to Google Web Advisor deeming it safe, when I checked it on VirusTotal, most reports say it's clean.
I've been seeing this for some time recently, I think it installs malicious bots, because some sites I often visit sent me captcha prompts when I enter those sites. I know it's a process, so every time I run scans, it keeps giving me a clean report. Is there anything I can do to get rid of this problem once and for all?
So you know the last leg of Balmorra for the IA, in which you deal with Gray Star? I studied the Conversation Viewer, but I don't understand the conditions for getting the alignment options.
So according to the Dialogue Guide, the tech frag mounts have quite some history. I know the Korrealis Commander used to be the one sold by the VIP Goods vendor before it was replaced by the Tirsa Prime, but what about the rest? Who were those sold by before they became tech frag mounts?
Those who played Star Trek Online would agree that they did space combat better than SWTOR, but even if SWTOR did it like how STO did it, we can only shoot in front, as our "starships" are essentially just starfighters/small craft but fancier, not those big ships piloted by STO MCs. The closest thing SWTOR has to those are, for example, the Thranta corvettes and the Terminus destroyers.
Talking about the Thranta and Terminus, I wish we can get those as legacy ships, that is they're like the guild ships, but for personal use. These two also make great guild ships, really.
Bridge: For guild leadership, obviously. The Jedi/Sith and Republic/Imperial personnel are best stationed here.
Command Rooms: 3 of them, so you can dedicate them to the Jedi, Trooper and Smuggler for the Valor or the Sith, Agent and Hunter for the Harrower
Crew Rooms: 6 of them, so you can have one for each class, one for the guild leader (and Lana and Theron) and one for guests (underworld, Mandalorian, etc)
Hangars: Idk how many ships you can park in each hangar, but you may want to assign one to the Jedi/Sith and one to the tech classes.
Engine Room: For storing heavy machinery, maybe.
Officer Deck: Since the one for the Valor is divided into two sections, you can give one to the Jedi and one to the tech classes, so I feel it kinda shows how the Republic is all about equality, while the one for the Harrower looks like it's meant to be a Sith throne room (I mean, what else would you expect from the Sith Empire?)
So I know that Pubs get to hunt the Black Sun on Coruscant and the Hutt Cartel on Quesh while Imps get to hunt the Black Sun on NS, the Exchange on NS and Tatooine and the Hutt Cartel on Quesh, so it looks like the 2V-R8 customization is easier to get. So my question is, when do Pubs start dealing with the Exchange?
Sure, I haven't subscribed yet, but I can at least tell you which strongholds are the best in my opinion:
Which comps should I get to influence level 10 before starting KOTFE? I know there's Qyzen, Bowie, Lokin and Blizz, who else?
So you know how grades 2, 4 and 6 have to be crafted? I noticed that some blaster parts don't have schematics. Where can I get those that apparently can't be crafted?