Hades 2 DD Health Modifier Data
I'm making this post because it's quite frustrating having no concrete answers on boss health and damage in Dream Dives. The information in here can be verified using something like Wiztree and searching for EnemyData_{NAME} lua scripts. Hopefully it'll get some good visibility. My values don't always agree with the wiki, but I'm inclined to believe they are correct.
I did my best with the formatting, some bosses have unique Rivals modifiers, and speed multipliers. In the case of Rivals bosses, I'll only include the difference modifiers to base, to avoid bloat.
Trap damage has also been changed, but I refuse to touch that. Zagreus doesn't scale. He has 10800 HP at all points, healing back to 0.5x after Death Defiance. I didn't bother with the Warden Shadows unless it was in the same file.
Consider this accurate as of Post Launch Patch 2 - Hotfix 3.
Underworld
Guardians (Bosses)
Hecate
Base HP: 6050
Biome 1 HP: 1.25 Damage: 1.25
Biome 2 HP: 2.25 Damage: 1.8
Biome 3 HP: 5.0 Damage: 2.6 Speed: 1.2
Biome 4 HP: 9.0 Damage: 3.45 Speed: 1.4
Rivals Hecate
Base HP: 7250
Biome 3 Speed: 1.0
Biome 4 Speed: 1.0
Hecate has the same HP multipliers Rivals v Base, but base Hecate is sped up in later biomes.
Scylla & The Sirens
Scylla
Base HP: 7750
Biome 1 HP: 0.7 Damage: 1.0
Biome 2 HP: 1.25 Damage: 1.25
Biome 3 HP: 2.75 Damage: 1.9 Speed: 1.1
Biome 4 HP: 5.0 Damage: 2.75 Speed: 1.2
Rivals Scylla
Biome 3 Speed: 1.0
Biome 4 Speed: 1.0
Roxy (Drummer)
Base HP: 7100
Jetty (Keytarist)
Base HP: 5100
Jetty and Roxy share the same modifiers as Scylla (band solidarity yay!).
Charybdis - Tentacle (Rivals Scylla Fight)
Base HP: 2800
Biome 1 HP: 0.63 Damage: 1.0
Biome 2 HP: 1.125 Damage: 1.25
Biome 3 HP: 2.475 Damage: 1.9
Biome 4 HP: 4.5 Damage: 2.75
I believe that's per tentacle.
Cerberus
Base HP: 21500
Biome 1 HP: 0.4 Damage: 0.5
Biome 2 HP: 0.7 Damage: 0.75
Biome 3 HP: 1.5 Damage: 1.07
Biome 4 HP: 2.75 Damage: 1.34
Rivals Cerberus
Base HP: 31500
Cerberus is a tanky fella. Harder than base game in Dream Dives.
Chronos
Phase 1 HP: 20000 Phase 2 HP: 16000
Biome 1 HP: 0.25 Damage: 0.4 Healing (From Tempus enemies): 0.25
Biome 2 HP: 0.37 Damage: 0.65 Healing: 0.37
Biome 3 HP: 0.9 Damage: 0.95 Healing: 0.9
Biome 4 HP: 1.4 Damage: 1.2 Healing: 1.0
Rivals Chronos
Phase 1 HP: 22000 Phase 2 HP: 18000 Phase 3 HP: 26000
Biome 1 HP: 0.2 Damage: 0.4 Healing: 0.2
Biome 2 HP: 0.3 Damage: 0.65 Healing: 0.3
Biome 3 HP: 0.72 Damage: 0.95 Healing: 0.72
Biome 4 HP: 1.12 Damage: 1.2 Healing: 1.0
Chronos is more fragile in his Rivals fight? Even accounting for the increased base hp. Don't know how much healing Tempus usually provides.
Wardens (Minibosses)
Erebus
Oceanus
King Vermin
Base HP: 4600
Uh-Oh.
Hellifish
Base HP: 500 Armour: 3000
Hellifish - Shadow
Base HP: 1000 Armour: 5000
This may be incorrect.
Fields of Mourning
Tartarus
Enemies
Erebus
Biome 1 HP: 1.25 Damage: 1.4 Money: 1.0
Biome 2 HP: 2.25 Damage: 2.1 Money: 1.15
Biome 3 HP: 5.0 Damage: 3.0 Money: 1.8 Speed: 1.2
Biome 4 HP: 9.0 Damage: 3.0 Money: 2.5 Speed: 1.4
Oceanus
Biome 1 HP: 0.7 Damage: 0.84 Money: 0.85
Biome 2 HP: 1.25 Damage: 1.4 Money: 1.0
Biome 3 HP: 2.75 Damage: 2.0 Money: 1.6 Speed: 1.1
Biome 4 HP: 5.0 Damage: 2.0 Money: 2.15 Speed: 1.2
Fields of Mourning
Biome 1 HP: 0.37 Damage: 0.7 Money: 0.55
Biome 2 HP: 0.7 Damage: 1.12 Money: 0.65
Biome 3 HP: 1.5 Damage: 1.5 Money: 1.0
Biome 4 HP: 2.75 Damage: 1.5 Money: 1.35
Tartarus
Biome 1 HP: 0.2 Damage: 0.63 Money: 0.7 Healing: 0.2
Biome 2 HP: 0.37 Damage: 1.0 Money: 0.7 Healing: 0.37
Biome 3 HP: 0.9 Damage: 1.35 Money: 0.7 Healing: 0.9
Biome 4 HP: 1.5 Damage: 1.35 Money: 0.7 Healing: 1.0
I'm not seeing an ArmourMultiplier or anything, so I assume Armour scales with HP. Biome 4 is very tanky. Check EnemyData.lua for the above values.
Surface
Guardians (Bosses)
Polyphemus
Base HP: 8400
Biome 1 HP: 0.83 Damage: 0.8
Biome 2 HP: 1.5 Damage: 1.1
Biome 3 HP: 3.3 Damage: 1.75 Speed: 1.2
Biome 4 HP: 6.0 Damage: 2.37 Speed: 1.4
Rivals Polyphemus
Base HP: 10200
Biome 3 Speed: 1.0
Biome 4 Speed: 1.0
Medea shares the same modifiers as Rivals Polyphemus. Interestingly, she has a Health modifier, 9999 HP, and cannot die.
Eris
Base HP: 16000
Biome 1 HP: 0.41 Damage: 0.6
Biome 2 HP: 0.75 Damage: 0.8
Biome 3 HP: 1.6 Damage: 1.35 Speed: 1.1
Biome 4 HP: 3.0 Damage: 2.0 Speed: 1.2
Rivals Eris
Base HP: 18500
Biome 3 Speed: 1.0
Biome 4 Speed: 1.0
Strange that they decided the non-rivals fights should be faster in later areas.
Prometheus
Base HP: 33000
Biome 1 HP: 0.26 Damage: 0.3
Biome 2 HP: 0.46 Damage: 0.4
Biome 3 HP: 1.0 Damage: 0.75
Biome 4 HP: 1.8 Damage: 1.0
Rivals Prometheus
Base HP: 36000
Heracles (Rivals Prometheus Fight)
Base HP: 34000
Biome 1 HP: 0.25
Basically identical to Prometheus. I have no idea why Biome 1 HP is marginally different. Someone probably forgot to tweak both.
Typhon
Base HP: 65000 Phase 1 Portion: 12500 Phase 2 Portion: 12500 Phase 3 Portion: 15000 Phase 4 Portion: 25000
Biome 1 HP: 0.2 Damage: 0.25
Biome 2 HP: 0.325 Damage: 0.35
Biome 3 HP: 0.55 Damage: 0.62
Biome 4 HP: 1.0 Damage: 0.87
Bafflingly, the phases are based on portions of MaxHealth, but don't call MaxHealth the variable. Typhon is easier in Biome 4 than a regular run.
Rivals Typhon
Phase 5 HP: 10000
Chronos has the same damage modifiers as Typhon in the Rivals fight.
Wardens (Minibosses)
City of Ephyra
Erymanthian Boar
Base HP: 5000
Erymanthian Boar - Shadow
Base HP: 800
Rift of Thessaly
Charybdis - Tentacle
Base HP: 2100
Biome 1 HP: 0.49 Damage: 1.0
Biome 2 HP: 0.88 Damage: 1.25
Biome 3 HP: 1.93 Damage: 1.9
Biome 4 HP: 3.5 Damage: 2.75
Odd that Charybdis has different modifiers than Rift, but is makes sense as it is a unique fight. Much more punishing than the rest of the area.
The Yargonaut
Base HP: 1000 Armour: 8800
The Yargonaut - Shadow
Base HP: 3000 Armour: 6000
So much armour.
Mount Olympus
Talos
Base HP: 13300
The Summit
Twins of Typhon
HP: 9050
I believe that is per twin.
Tail of Typhon
Base HP: 25000
Biome 1 HP: 0.15 Damage: 0.2
Biome 2 HP: 0.275 Damage: 0.3
Biome 3 HP: 0.55 Damage: 0.62
Biome 4 HP: 1.0 Damage: 0.87
Similar modifiers to Typhon.
Eye of Typhon
Base HP: 25000
Biome 1 HP: 0.15 Damage: 0.2
Biome 2 HP: 0.275 Damage: 0.3
Biome 3 HP: 0.55 Damage: 0.62
Biome 4 HP: 1.0 Damage: 0.87
identical to Tail. Caused me to do a double-take.
Spawn of Typhon
Base HP: 25000
Spawn of Typhon - Shadow
Base HP: 2400 Armour: 5800
Enemies
City of Ephyra
Biome 1 HP: 0.83 Damage: 0.8 Money: 1.0
Biome 2 HP: 1.5 Damage: 1.2 Money: 1.15
Biome 3 HP: 3.3 Damage: 2.0 Money: 1.8 Speed: 1.2
Biome 4 HP: 6.0 Damage: 2.0 Money: 2.5 Speed: 1.4
Rift of Thessaly
Biome 1 HP: 0.46 Damage: 0.48 Money: 0.85
Biome 2 HP: 0.83 Damage: 0.8 Money: 1.0
Biome 3 HP: 1.8 Damage: 1.3 Money: 1.6 Speed: 1.1
Biome 4 HP: 3.3 Damage: 1.3 Money: 2.15 Speed: 1.2
Mount Olympus
Biome 1 HP: 0.25 Damage: 0.4 Money: 0.45
Biome 2 HP: 0.46 Damage: 0.64 Money: 0.55
Biome 3 HP: 1.0 Damage: 1.0 Money: 0.9
Biome 4 HP: 1.8 Damage: 1.0 Money: 1.25
The Summit
Biome 1 HP: 0.125 Damage: 0.4 Money: 1.5
Biome 2 HP: 0.25 Damage: 0.64 Money: 1.5
Biome 3 HP: 0.55 Damage: 1.0 Money: 1.15
Biome 4 HP: 1.0 Damage: 1.0 Money: 1.15
Interesting that Summit gives a boost of cash in the early game. Tartarus, on the other hand, receives income nerfs across the board, probably due to the highly valuable extra rooms.
I'm not too confident on the Warden values, as the tags used to define them are inconsistent. The files aren't named as in the game, and I'd need to spend a lot more time to parse them properly.
This is probably quite useful to the speedrunning community, and youtubers like Haelian, Boated, if they don't know this already.
If I messed anything up, I will cry.