u/GeneralNew5643

▲ 10 r/gamedev

I hate being a perfectionist

hi

I've been somewhat working in game engines for maybe 5 or more years. I've coded, done some basic art, and have worked on a bunch of unfinished projects. Because school ended a little bit ago for me, I really wanted to use as much as my time to work on my steam game, but I just really can't get myself to work on it most of the time. I always feel like before I start anything, I'm already just doing something wrong. I feel like whatever I do is going to make everything a mess or just harder or something and that just usually stops me from getting anything done all the time. Every single time I work on something, it ends up being just a bunch or grey cubes deleted, on my computer, or rarely (starting only this year I think) on itch. I just feel so ashamed and crappy for only have "games" like those.
I've taken breaks and I just feel worse for getting nothing done. I've tried making teency weency games but I get caught up on details either way. I've tried working with other people, but I don't know anyone who wants to, I don't want to be a dead weight on a team again, and I have no money to pay other people.

What hurts me the most is that I know I have the experience to do this. I'm not an industry professional or anyone who could ever make something as good as other developers, but I know how to code a bit, I know how to draw stick figures (kinda), and I learned how model, rig, and animate basic dudes. But for whatever reason I either stop myself from making anything at all before starting, or pressure myself way too much.

I'm so sorry that this post is dumb and pretty poorly written, but I really just need some help, nothing life changing, just something. I just really want to have fun making games and to finally actually finish something for once.

thanks.

reddit.com
u/GeneralNew5643 — 20 hours ago
▲ 14 r/gamedev

heya!!

I recently got a free steam license after making a simple game in godot, and now, I’m at the point where I’ve been approved into steamworks!

what has really been scaring me for quite a while, is that nobody would play my game at all. Not just because my game would suck, but because nobody even sees my game at all.

I’m honestly pretty aware that my games are crap, which is why I’ve already decided that my game will be short, free, and simple (yet hopefully still fun and a bit special), but I still really want my game to be seen by at least someone.

Because of this, would any of you recommend that I quickly push something that’s presentable as a page for wishlists, and any upcoming events within a month (clearly shows what the game will be, a small variety of decent areas and enemies), or open my page shortly before my release (showing almost exactly what the complete game will be, a lot more content in general).

sorry if this post is a bit odd or has been asked before, this has just been at the front of my mind for a while, and I especially don’t want to waste this opportunity.

reddit.com
u/GeneralNew5643 — 1 month ago