u/General_Pea9693

▲ 5 r/vfx+1 crossposts

MacBook Pro M4 Max for Houdini, 3D and Nuke, real production experience?

Hi everyone,

I’m considering buying a MacBook Pro with an M4 Max chip, mainly because I need a powerful portable workstation while traveling.

I work in VFX/compositing and mostly use Nuke, but I’m also learning and planning to use Houdini more seriously for 3D, FX, simulations, procedural work, and possibly rendering.

I understand that a MacBook is not a full replacement for a powerful desktop PC with an RTX 4090, especially for heavy GPU rendering or CUDA-based workflows. But portability is important for me, so I’m trying to understand how realistic it is to use an M4 Max MacBook as a main working machine.

I’d really appreciate feedback from people who use Apple Silicon Macs for production work:

  • How well does Houdini run on M4 Max in real projects?
  • How is the performance with simulations, caching, Vellum, Pyro, FLIP, particles, volumes, etc.?
  • Are there any serious limitations with rendering, GPU acceleration, Karma, Redshift, Octane, Blender, or other render engines?
  • How stable is Nuke on Apple Silicon?
  • Is 64 GB of unified memory enough for serious VFX/3D work, or would you recommend more?
  • What are the biggest problems or limitations you’ve faced?
  • Would you choose an M4 Max MacBook again, or would you rather build/buy a Windows/Linux workstation?

I’m especially interested in real production experience, not just benchmarks.

Thanks!

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u/General_Pea9693 — 1 day ago