Nothing beats the satisfaction of a clean Black Hole + Grenade combo 🌌💥

I have another moment like this in the same match but in the endgame, but I can't send it (i can only choose one). Anyways, here's the best one of the two moments!

(Btw: I'll leave the second moment at the comments.)

u/Genshinplayer67 — 3 days ago

Tips for Axle?

I unclocked her recently and i want to know more about her to use her better. Like, which perks should I choose? Wich weapons? And team composition? I'm thinking of using her with Fuse and Mad Maggie on team. And i think the Mastiff with R-301 is a good one.

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u/Genshinplayer67 — 6 days ago

How do i play Wattson?

Ik a bit abt how to play her, but I don't get too many kills as with other legends like Wraith, Alter or Ash. And i like fencing and hiding in a building, but i also like to be in the fight, and use the skills. Can someone tell me which weapons, perks and way to play with her? I almost all the time play Bot Royale mode almost all the time, I'm level 298 in the first category, etc. i want to play Wattson but also be useful to my team. Like, I don't want to be hidden in a building very far from my team, and when they get into a fight, i gotta run to them and get late.

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u/Genshinplayer67 — 6 days ago

Wattson Perk Concept: Extended Reach & Node Capacity for Level 3

Right now, Wattson can feel a bit limited when trying to fortify larger structures or open areas because of node range and the 12-node map limit.

I was thinking about a new Level 3 (Purple) Perk concept to replace one of her less popular upgrades:

Node Overclock: Increases the maximum placement distance between fence nodes AND increases the total active node limit on the map (e.g., from 12 to 16).

This would make her zone control feel much more impactful in late-game scenarios and big buildings without making her fences inherently tankier or more dangerous—just more versatile for true defense players.

What do you guys think? Would this be too annoying to play against, or a solid quality-of-life buff for Wattson?

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u/Genshinplayer67 — 9 days ago

Concept Idea: Giving Lifeline’s Ultimate a ceiling shield (with counters & HP balance)

Hey everyone,

One of the main weaknesses of Lifeline's D.O.C. Halo is its open top, leaving teams vulnerable to air strikes, sky-grenades, and high-ground pushes while trying to reset.

What if her Ultimate had a ceiling (a full dome/bunker), forcing enemies to physically push inside if they want to stop the fast heals?

To keep it balanced and prevent it from feeling unfair:

Hardlight Mechanics: Give the shield segments/ceiling an HP pool (similar to Hardlight). Heavy weapons and ordnance would deal extra damage to it so an organized squad can quickly burst a hole.

Hard Counters: Legend abilities like Crypto's EMP or Horizon's Black Hole could instantly neutralize or destroy the shield, giving teams clear tactical counterplay.

No Controller Synergy: Control legends (Wattson, Caustic, Catalyst) cannot reinforce or attach their abilities directly to the panels to buff its HP, preventing a toxic "bunker meta."

Would a full enclosure with breakable health panels make her Ult feel more complete, or would it be too defensive? Curious to hear your thoughts!

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u/Genshinplayer67 — 11 days ago