Another Great Weapon Fighting Style fix
I feel like I've seen a few great weapon fighting style alternatives on the subreddit over the last day or so, so I figured I'd throw my own version in the ring as well.
Great Weapon Fighting (Fighting Style)
When you roll weapon damage on an attack you make with a melee weapon that you are wielding with two hands, the minimum amount of damage done is equal to the average damage that weapon does, rounded up. For example, a great axe has an average damage of 6.5; therefore, if you roll a 3 on the weapon damage roll, you would instead do 7 points of damage before any modifiers from ability scores, magical effects, and so on.
So what exactly does this mean mathematically? On average, this increases the damage of a greataxe by 1.75, which is pretty close to what dueling gives, but more importantly it stops the bad feeling of using a greataxe, and rolling a 1 or 2, something that the original fighting style was supposed to help with, except you could always roll that again.