u/GioakG

▲ 137 r/Houdini

Mesh Erosion Tool (WIP)

Demo of a mesh erosion tool I'm working on. It works natively on any triangular mesh, has support for custom masks and sources, and it's fairly fast - around 3fps at 5 iterations per frame on a 500K points mesh, using OpenCL.
It also supports UV advection.
Coming soon to my GGro toolkit! (can't post direct link, so this is the wiki link: GGro Wiki Home)

u/GioakG — 1 day ago