Sold out huts
Has anyone else had trouble getting a bed in sold-out huts because cancellations disappear so quickly? I've been experimenting with a way of monitoring the booking pages for this, and I'm curious how other people handle it.
Has anyone else had trouble getting a bed in sold-out huts because cancellations disappear so quickly? I've been experimenting with a way of monitoring the booking pages for this, and I'm curious how other people handle it.
Has anyone else had trouble getting a bed in sold-out huts because cancellations disappear so quickly? I've been experimenting with a way of monitoring the booking pages for this, and I'm curious how other people handle it.
Every "how do I turn my game into an exe" answer is the same ritual: PyInstaller flags, a GitHub Actions matrix from a blog post, butler for itch.io. I got tired of re-assembling it per project, so I glued it into a CLI:
pip install gameship
gameship build # -> dist/mac/YourGame.app (or windows/linux)
gameship ci # -> 3-OS GitHub Actions workflow, tag to release
gameship push you/your-game # -> itch.io channels via butler (auto-installed)
gameship web # -> pygbag browser build (pygame-ce)
Zero config — it finds main.py, your assets/ folder, and names the app from pyproject or the folder. Free for making and selling your games (FSL license — each release becomes MIT after 2 years). The README is honest about inherited limitations (Defender false positives, unsigned mac builds, pygbag's async requirement).
Repo: https://github.com/Neuroforge/gameship — tell me where it breaks.