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Starting off with 1, Black out, this one makes it so that the respective map is entirely darkened out, and everyone receives chest flashlights similar to the ones found in private cottage, and forgotten garages, otherwise, everything else is the same
Number 2 is Fog of war, this is mainly for those who don’t like the idea of the light mechanic, instead of everything being blacked out, a thick fog and heavy rain makes it hard to see what is going on in the area, otherwise, everything else is the same,
Number 3 is obvious Vigilante, this just makes it so that the vigilante is… well, obvious, in the example picture I made him a Politsiya officer, but really, there are a couple of ways you could implement this, everything else is the same,
Number 4 is obvious killer, which makes the killer obvious, in the example I gave them a obvious incriminating detail, but there are other ways to implement it, it might make sense to compensate the killer with more hp or faster speed, but how you’d balance this, I’m not entirely sure, otherwise everything else is the same,
Number 5 is obvious target, both the vigilante and killer know who the target or targets are, and thus both must be careful about how they approach the situation… everything else is the same
Number 6 is Melee Weapons only, instead of guns, the killer and vigilante both receive melee weapons found in Noscow Alleyway, and the vigilantes melee weapons can be picked up by bystanders in the same way like guns, otherwise, everything else is the same
Number 7 is Same weapon types, the killer and vigilante spawn with the same weapon types, randomly chosen from the two, so for example if the game chooses the killer and they spawn with a SMG like the Mac-11, the vigilante will spawn with a SMG too like the MP5k, and vice versa, if the vigilante is chosen and they spawn with a shotgun, the killer spawns with a shotgun too, otherwise, everything else is the same
Number 8 is clone weapons, both the killer and vigilante spawn with the same weapon, randomly picked from the two, if the killer is chosen and gets the 1911, the vigilante will receive the same 1911, skin included, and vice versa, otherwise, everything else is the same
Number 9 is heavy weapons, the vigilante and killer spawn with two handed weapons, so weapons like the AKM, M16, Aug, etc, now, I will admit, this one is very iffy, and might be too closely aligned to juggernaut, so i probably wouldn’t go through with it personally, I’m only suggesting it due to running out of ideas… maybe you could buff hp to compensate? Either way, everything else would be the same
Number 10 is headshots only, the killer and vigilante can only deal damage via the head, body shots do zero damage no matter how many rounds you pump into the opponent, if it isn’t a headshot, it doesn’t matter, whether it’s the killer, vigilante, or bystander, all damage comes from the head, everything else is the same
Number 11 is killer vs killer, there is no vigilante, instead, two killers spawn who are attempting to kill each other, so rather then it being a killer looking for a unarmed target, it’s two killers looking for each other, thus, it becomes risky still for killers to just start blasting, as that will reveal them to the other killer, both killers can do tasks to reveal each others descriptions like normal bystander targets, otherwise, everything else is the same
Number 12 is more HP, everyone gets more HP, nuff said, could be double or triple, really, it’s up for you to decide, everything else is the same,
Number 13 is Mistakes, if the vigilante kills a innocent bystander, intentionally or not, they become the new killer, and the previous killer turns into the round’s vigilante as they now focus on eliminating the former vigilante who became a criminal over night, from this point on, the new killer focuses on surviving, as they are exposed to the server as the new killer, the new vigilante will drop there weapon in the same way as a normal vigilante, everything else is the same assuming the vigilante doesn’t make a mistake
Number 14 is one chance, there is no vigilante, but the killer only gets one chance to pay there debt, there is only one target regardless of server size, and here, the killer needs to make sure they get the target, as if they kill a innocent bystander instead, they immediately lose the round, as such, the killer also gets more tasks to finish to assist in finding out who the target is, otherwise, everything else is the same
Number 15, Burger King foot lett- I’m just kidding, 15 is actually back up plan, the round starts as normal, but only becomes different once one of the three main roles, target, killer, vigilante, are killed, if the target or targets are eliminated, a surviving player who is not the killer or vigilante is randomly picked as the back up plan, and they become a new target for the killer, they don’t spawn with a gun, if the killer is killed, a random person who is not a target or vigilante will become a new killer, they are given a random killer weapon, if the vigilante is killed, there gun does not drop, instead, a random player who isn’t a target or killer is picked, and they become the new vigilante, if this vigilante is killed, then they drop there weapon like normal, they will receive a random vigilante weapon, everything else is the same
Number 16 is three way death, a killer will spawn who is looking to kill a unarmed bystander, however a second killer will spawn looking to kill the vigilante, thus it becomes a three way fight, both killers do not necessarily have to cooperate and can kill each other if they wish, but there goals aren’t to kill each other, it’s there targets, as such, it becomes important for the vigilante to remain even more focused, as someone is looking for them too, if the killer targetting the vigilante kills them, then they can escape silently from the map, designated the same way as a normal killer match with a spot designed for there fleeing, otherwise, the normal killer after the unarmed target does not have this luxury, the match will only end once these killers have been dealt with, or escape, everything else is the same
Number 17 is competing killers, two killers spawn, but there is only one target for them to play there debt, and there debtors will only accept the blood debt from the killer who kills first, as such, it becomes important for the two to be fast before the other reaches the target first, both killers can hurt and kill each other, and should one killer manage to get the target first, the other killers only choice then, is to try and kill the other killer before they get away, denying his victory, otherwise, everything else is normal
Number 18 is third party, one player is randomly selected as a special person, and they essentially can decide who they wanna be, they can choose to ally with the vigilante and help them find the killer, or they can ally with the killer and assist with there plans, or they can simply remain a silently survivor with a gun, either way, there goal is just to survive, and it doesn’t really matter how they do this as long as they don’t die, although they can officially declare themselves aligned to one side or non, doing so prevents them from being killed by the other, but also announces to everyone what side the Special person is on, so no surprises here, if they don’t declare a side, both side can kill then if the wish, although the vigilante will still be penalized for killing the special person if they don’t fire on the vigilante first, the special person can spawn with a random killer or vigilante weapon… everything else is the same
Number 19 is sleeper agents, the game starts as normal, until either the vigilante or killer dies, if either die, a random player is selected to take there place, in the vigilantes case, they won’t drop there weapon, but if the second vigilante dies, then they will, the killer will also have a second player take there place if they die, crucially, these sleeper agents are not active until either side dies, and once both the original vigilante and killer die, no more sleeper agents spawn, otherwise; everything else is the same
And finally, number 20 is unidentified, everyone spawns looking the exact same with the same genders, and everyone’s names are simply “???”, as such, it becomes impossible for the killer to identity the target via clues, but since everyone looks the same, there is significantly less consequence for being caught out with a gun, thus, it becomes important for the killer to be methodical with there approach, picking off people, before blending back in with the crowd, the vigilante can be compensated with a big more leeway in making mistakes for killing innocents, but otherwise, they are the same, and drop there weapons like normal, everything else is the same…
And that’s it! Again, I won’t claim that all of these are good ideas, but these are my suggestions for some more game modifications, I don’t know how they might be implemented… not that it matters because I don’t intent to suggest them to ITAL anyway lol, but I had fun thinking of all these c and hopefully you guys found them interesting, peace ✌️
Just random stuff I made, whether it be for jokes, or because I didn’t know what to do with them specifically, or just because I was bored, enjoy
After Alexei manages to track down, and kill Viadimir Koltsov at a non-descript, Noobian airport, he heads towards a nearby bank close to home in order to deal with a contact that had helped him find the man responsible for the dead of his father… things however don’t end the way he would have hoped it would…
I think it’s safe to say iv gotten a alternate universe going centered around a Niko bellic style Alexei lol, I really enjoyed worked on this, and I just had to do another part after the major success of the last Alexeiverse post, of course the main challenge was the fact MonoBank isn’t available for public use, the reason? Idk, maybe it’s because Arthur got banned or whatever? (I didn’t really read to much on the Arthur controversy when it happened) or maybe it’s another reason, either way, I couldn’t find any copy of MonoBank available on the ITAL discord, and obviously I wasn’t about to install any stolen content to get the MonoBank map, I’d rather eat toe nails then support thieves, so what did I do?…
I made it from scratch, obviously not the whole map lol, I’m a trash ass builder, a toddler could probably do better then me, so there’s a lot of inconsistency with the lobby, and also I took creative liberties as well and added some of my own features, while still attempting to somewhat keep the feel of MonoBank, the monobank lobby was the only part I could find that had renders and stuff, if I wanted to do the whole map I’d have to watch old videos of MonoBank juggernaut moments, and pray I can even see the parts of the map I need to see
Of course, not that any of that mattered anyway, I only intended to make just the lobby, simply because I was extremely tired by the time I was done, maybe in the future I might see if I can fully recreate MonoBank to the best of my abilities just for more related content to it since, iv already done a pretty good job at making its lobby… least in my opinion, so maybe I can do the rest as well, but of course, that’s another project for another time, I’m happy with tonight’s work, and I’ll be seeing you around… BYE BYE!!!!
(Ps, this is a repost because I accidentally made a critical error when I was putting the pages of the comic together IMAO! Sorry about that, should be good now)
I’m afraid I’m going to have to go dark for some time… why? Because I lost everything… UGH FUCKING FUCK! Alright looks, to cut it down, I was trying to clean out my computer, tried to back up my studio stuff, and for some reason, onedrive, instead of backing up my pc stuff, INSTEAD ONLY BACKED UP MY PHONE STUFF, AND LEFT MY PC STUFF TO DIE, and you wanna know what’s worse? I didn’t even save a single thing, no, I lost, everything, Julius, the countless models I made, the materials, everything I made was lost, and I now have to do my best to replace it in some way, including redownloading every fucking file I found on discord, remaking new material using the material generator, rebuilding Julius and his crew, my studio settings, EVERYTHING AND ANYTHING else old that I had? GONE. ITS ALL GONE, IM STUPID! Sigh, forgive me if I don’t post in a long time, as I am literally fuming right now, and i. Am. Pissed. PISSED! I FUCKING HATE TECHNOLOGY! Sighhhhh so what’s gonna happen? Well for one, Julius and his team are gonna have to be remade again, I’m gonna download all the stuff from discord, and that’s it, I’ll just have to accept I was idiotic, and move on, I’ll keep making stuff don’t worry, it’s just gonna take a while to recover because IM STUPID…
Sorry… I’m just… really angry, I hope you guys understand that… I’m gonna go play some tf2 to try and cool down… to end on a more lighthearted note, thank you all so much for the support I got on my last post, i genuinely put a lot of time into that Alexei Viadimir thing, and I’m so happy it has become my most popular creation so far, I love this sub to death, and this will not be what kicks the bucket for me, just give me a minute to mentally recover, and I’ll be stronger then ever
“Sometimes I think my past is all I have”
I made them look fancier, added Special cops, and overall, I’m very proud with how it turned out! (I say that as if all I havent done was just copy paste a bunch of pre existing assets 👁️👁️, oh also shoutout to the people who caught the reference here)