I have been working more on the book l wrote that includes an entire world with its own lore, races, classes, backgrounds, and gameplay systems. Only one of the races has subraces and all four of the new classes has subclasses. I would love some suggestions on what people would like to see with the subraces but first I'll go over what I have made so far.
Races:
- Nemaari (Sabre tooth tiger people. Very religious)
- Yaguti (Mothman-like people who used to have their own civilization. They don't like daylight)
- Drevanii (Dragon-kin elves who have Loki-like horns. They match the colors of dragons and have tougher skin)
- Mandrakes (The people of the roots. They currently have three subraces)
• Clay Tribe: Tougher and shorter. Make good warriors.
• Silt Tribe: Skilled in the arcane arts due to nutrients they are rich in. Good mages.
• Sand Tribe: Dried and light. Good thieves and assassins due to their light mass.
Classes:
(We will start with the most magic-focused class and end with the least/non magic classes)(Each class has three subclasses that have a tank/heavier build, default build, and ranged build)
- Astrologist (Pure arcane focus. Skilled in magic and alchemy)
- Pilgrim (Lighter build but still spellcaster. More of a mixed bag for jack-of-all-trades)
- Sea Paladin (More melee focused but still has limited spellcasting)
- Dragonguard (Almost no spellcasting and purely melee. Has some pretty awesome martial feats though)
I would like to ask for any suggestions for the Nemaari, Yaguti, and Prevanil races so I can make some subraces for them. I want to be careful how I organize them and I don't
* want to make the subraces dull but l need them to be believable. Please ask any and all questions if you have any about the world or how any of this works!